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local run = game:GetService("RunService")
run.RenderStepped:Connect(function()
game.Lighting.Blur.Enabled = false
game.Lighting.WaterCorrection.Enabled = false
if game.Workspace.CurrentCamera.CFrame.Position.Y < 0 then
game.Lighting.Blur.Enabled = true
game.Lighting.WaterCorrection.Enabled = true
end
end)