123 lines
3.0 KiB
Lua
123 lines
3.0 KiB
Lua
Methods = require(_G.Modules.MethodModule)
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Placement = require(_G.Modules.PlacementModule)
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Statistics = {}
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Configuration = Statistics
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function GetValue(part,name,default)
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local instance = part:FindFirstChild(name)
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if not instance then return default
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else return instance.Value end
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end
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function GetInstance(part,name)
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return part:FindFirstChild(name) or error("Missing sub-instance "..name..":"..part:GetFullName(),3)
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end
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function Print(instance,...)
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local text = table.concat({string.format("<b>@%.2f:</b>",tick() - _G.Begin),...}," ")
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if _G.PrintUpdate then _G.PrintUpdate(instance,text) end
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if _G.IsServer then _G.Remotes.DebugUpdate:FireAllClients(instance,...) end
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end
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_G.Rules = {}
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_G.Rules.Sandbox = {
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GenerationVersion = "4",
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GenerationFollowPlayer = true,
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AutoSpawnIdlers = true,
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NeedsExperience = false,
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NeedsInventory = false,
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NeedsMaterial = false,
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NeedsCurrency = false,
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}
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_G.Rules.Survival = {
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GenerationVersion = "5",
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GenerationFollowPlayer = true,
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AutoSpawnIdlers = false,
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AutoSpawnPirates = true,
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AutoSpawnFreighters = true,
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NeedsExperience = true,
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NeedsInventory = true,
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NeedsMaterial = true,
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NeedsCurrency = false,
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}
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_G.Rules.War = {
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GenerationVersion = "4",
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GenerationFollowPlayer = false,
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AutoSpawnIdlers = false,
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AutoSpawnPirates = false,
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AutoSpawnFreighters = false,
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NeedsExperience = false,
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NeedsInventory = true,
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NeedsMaterial = true,
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NeedsCurrency = true
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}
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_G.RuleMode = "Sandbox"
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_G.Notify = function(title,content)
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game.ReplicatedStorage.Remotes.Notification:FireAllClients(title,content)
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end
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_G.SaveCompression = true
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_G.SaveFormat = "4"
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_G.Changelog = [[
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DUCK5_0:
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Figuring out scripting with Lua and Rust.
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Bevy setup.
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NEL0:
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Parser, interpreter and LI standard library complete.
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PB3:
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More computer fixes, I forget.
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Added steam engines.
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Adding balloons.
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DCT1:
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Scrapped old buildings for 'slice trees'
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DCT0:
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Implemented working terrain engine.
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Loads of sorcery:
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Poly terrain (Mesh or WedgePart)
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Buildings Beta
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PB2:
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Fixed ropes and rods scaling.
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Fixed ropes and rods.
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Fixed motors.
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Made some fixes to CreateToolScript and PaintToolScript.
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Made DebugWings deactivate correctly.
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Did various fixes on ProgramModule.
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Added meshes.
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Tried to fix propellers.
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Fixed wheel resizing.
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Fixed rod bug in save system.
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Fixed the anchor block bug.
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PB1:
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Fixed fatal materials paint bug.
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Fixed model resizing bug.
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Fixed disconnectors bug.
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Fixed guns bug.
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Fixed notifications looking stupid.
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Fixed spring edit updates.
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Fixed a poly sticks save bug.
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Protected various objects from error.
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Fixed microcontroller dragger bug.
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Fixed microcontroller deletion bug.
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Fixed poly snapping.
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Added a changelog.
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PB0:
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Object system 'Agnostic Ownership' overhaul.
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Added Microcontrollers.
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Added new engine models.
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Aero system implements viscosity (gliding).
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Made various changes to object properties.
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Poly now supports up to 9 nodes.
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Poly now supports thickness changes.
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Many unrecorded QOL changes. (like 200 more lines xD)
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]]
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_G.Union(_G,getfenv()) -- Combine _G with this module
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return getfenv() |