Files
PlaneBuilding/scripts/gui/ShopScript.lua
T

183 lines
5.3 KiB
Lua

require(game.ReplicatedFirst.ReadyModule)
local shopGui = script.Parent
_G.ShopGui = shopGui
local shopFrame = shopGui.Items
local shopMaterial = shopGui.CashLabel
local shopBackButton = shopGui.BackButton
local shopSearch = shopGui.Search
-- Parts
local partsStore = _G.Storage:WaitForChild("Parts")
local namedFrames = {}
local directNamedFrames = {}
local folders = {}
local currentFolder = partsStore
local currentTerm = ""
local function createItemFrame(item)
local defaultFrame = shopFrame.Grid.ItemFrame
defaultFrame.Visible = false
-- Create ViewportFrame and put a camera in
local itemFrame = defaultFrame:Clone()
itemFrame.Parent = shopFrame
itemFrame.ItemLabel.Text = item:GetAttribute("Name") or item.Name
itemFrame.Visible = true
if not item:HasTag("ConnectorObject") then itemFrame.PolyLabel:Destroy() end
itemFrame.NewLabel:Destroy()
itemFrame.Name = item:GetAttribute("Name") or item.Name
local viewportFrame = itemFrame.ViewportFrame
local camera = Instance.new("Camera")
camera.Parent = viewportFrame
viewportFrame.CurrentCamera = camera
item = item:Clone()
item.Parent = viewportFrame
item:PivotTo(item:GetAttribute("Rotation") or CFrame.identity)
local distance
local cameraRotation = 45
if item:IsA("BasePart") then
distance = item.Size.Magnitude
elseif item:IsA("Model") then
if not item.PrimaryPart then
warn(item:GetFullName().." has no PrimaryPart, please set one!")
item.PrimaryPart = item:FindFirstChildWhichIsA("BasePart")
end
distance = item:GetExtentsSize().Magnitude
end
local function rotateCamera()
camera.CFrame = CFrame.fromEulerAnglesYXZ(-0.8,math.rad(cameraRotation),0)
camera.CFrame = camera.CFrame + camera.CFrame.LookVector * -(distance/1.2)
end
rotateCamera()
local mouseInside = false
viewportFrame.MouseEnter:Connect(function()
mouseInside = true
viewportFrame.BackgroundColor3 = Color3.new(0.75,0.75,0.75)
while wait() and mouseInside do
cameraRotation = cameraRotation + 0.33
rotateCamera()
end
end)
viewportFrame.MouseLeave:Connect(function() mouseInside = false viewportFrame.BackgroundColor3 = Color3.new(1,1,1) end)
return itemFrame
end
local function clearItems()
for _,item in pairs(shopFrame:GetChildren()) do
if item:IsA("Frame") then
item.Parent = nil -- Now is this a good idea or not...
end
end
end
local f = string.find
local l = string.lower
local function loadSearch(term)
clearItems()
wait()
term = l(term)
for _,info in pairs(namedFrames) do
if f(l(info[1]),term,1,true) then -- A crude search if anything
info[2].Parent = shopFrame
end
end
for _,info in pairs(directNamedFrames) do
if f(l(info[1]),term,1,true) then -- A crude search if anything
info[2].Parent = shopFrame
end
end
end
shopSearch.FocusLost:Connect(function(enter, inputObject)
if enter then
-- add a quick enter
end
end)
local function loadFolder(folder)
currentFolder = folder
clearItems()
wait()
for _,frame in pairs(folders[folder]) do
frame.Parent = shopFrame
end
end
shopSearch.Changed:Connect(function()
if currentTerm == shopSearch.Text then return end
currentTerm = shopSearch.Text
if #shopSearch.Text > 0 then
loadSearch(shopSearch.Text)
else
loadFolder(currentFolder)
end
end)
local existing = {}
local t = 200
local function registerItem(item)
if existing[item] then return end
existing[item] = true
if item:HasTag("DoNotPlace") then return end
local isFolder = item:IsA("Folder")
local isPart = item.Parent:IsA("Folder") and (item:IsA("Model") or item:IsA("BasePart"))
if isFolder or isPart then
local model = item
if isFolder then
local smallestOrder = t+1
local smallestItem
for _,child in pairs(item:GetDescendants()) do
if not (child.Parent:IsA("Folder") and (child:IsA("BasePart") or child:IsA("Model"))) then continue end
local order = child:GetAttribute("Order") or t
if order < smallestOrder then smallestOrder = order smallestItem = child end
end
model = smallestItem
end
if not model then warn(item:GetFullName().." has no children.") return end
local frame = createItemFrame(model)
frame.LayoutOrder = item:GetAttribute("Order") or t
folders[item.Parent] = folders[item.Parent] or {} -- Make sure the folder exists
table.insert(folders[item.Parent],frame)
if isPart then
if item:GetAttribute("Name") then table.insert(namedFrames,{item:GetAttribute("Name"),frame}) end
table.insert(directNamedFrames,{item.Name,frame})
frame.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 or inputObject.UserInputType == Enum.UserInputType.Touch then
_G.Events.Pick:Fire(item)
if item.Parent:IsA("Folder") and item.Parent:HasTag("AutoBack") then
loadFolder(item.Parent.Parent)
end
end
end)
else
frame.ItemLabel.Text = item.Name
frame.InputEnded:Connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.MouseButton1 or inputObject.UserInputType == Enum.UserInputType.Touch then
loadFolder(item)
end
end)
end
end
end
local function loadStore()
for _,item in pairs(partsStore:GetDescendants()) do
registerItem(item)
end
loadFolder(currentFolder)
end
shopBackButton.MouseButton1Click:Connect(function()
local parent = currentFolder.Parent
if currentFolder == partsStore then parent = partsStore end
loadFolder(parent)
end)
loadStore()