183 lines
5.3 KiB
Lua
183 lines
5.3 KiB
Lua
require(game.ReplicatedFirst.ReadyModule)
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local shopGui = script.Parent
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_G.ShopGui = shopGui
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local shopFrame = shopGui.Items
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local shopMaterial = shopGui.CashLabel
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local shopBackButton = shopGui.BackButton
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local shopSearch = shopGui.Search
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-- Parts
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local partsStore = _G.Storage:WaitForChild("Parts")
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local namedFrames = {}
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local directNamedFrames = {}
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local folders = {}
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local currentFolder = partsStore
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local currentTerm = ""
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local function createItemFrame(item)
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local defaultFrame = shopFrame.Grid.ItemFrame
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defaultFrame.Visible = false
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-- Create ViewportFrame and put a camera in
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local itemFrame = defaultFrame:Clone()
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itemFrame.Parent = shopFrame
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itemFrame.ItemLabel.Text = item:GetAttribute("Name") or item.Name
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itemFrame.Visible = true
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if not item:HasTag("ConnectorObject") then itemFrame.PolyLabel:Destroy() end
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itemFrame.NewLabel:Destroy()
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itemFrame.Name = item:GetAttribute("Name") or item.Name
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local viewportFrame = itemFrame.ViewportFrame
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local camera = Instance.new("Camera")
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camera.Parent = viewportFrame
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viewportFrame.CurrentCamera = camera
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item = item:Clone()
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item.Parent = viewportFrame
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item:PivotTo(item:GetAttribute("Rotation") or CFrame.identity)
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local distance
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local cameraRotation = 45
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if item:IsA("BasePart") then
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distance = item.Size.Magnitude
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elseif item:IsA("Model") then
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if not item.PrimaryPart then
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warn(item:GetFullName().." has no PrimaryPart, please set one!")
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item.PrimaryPart = item:FindFirstChildWhichIsA("BasePart")
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end
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distance = item:GetExtentsSize().Magnitude
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end
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local function rotateCamera()
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camera.CFrame = CFrame.fromEulerAnglesYXZ(-0.8,math.rad(cameraRotation),0)
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camera.CFrame = camera.CFrame + camera.CFrame.LookVector * -(distance/1.2)
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end
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rotateCamera()
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local mouseInside = false
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viewportFrame.MouseEnter:Connect(function()
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mouseInside = true
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viewportFrame.BackgroundColor3 = Color3.new(0.75,0.75,0.75)
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while wait() and mouseInside do
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cameraRotation = cameraRotation + 0.33
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rotateCamera()
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end
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end)
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viewportFrame.MouseLeave:Connect(function() mouseInside = false viewportFrame.BackgroundColor3 = Color3.new(1,1,1) end)
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return itemFrame
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end
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local function clearItems()
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for _,item in pairs(shopFrame:GetChildren()) do
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if item:IsA("Frame") then
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item.Parent = nil -- Now is this a good idea or not...
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end
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end
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end
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local f = string.find
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local l = string.lower
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local function loadSearch(term)
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clearItems()
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wait()
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term = l(term)
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for _,info in pairs(namedFrames) do
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if f(l(info[1]),term,1,true) then -- A crude search if anything
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info[2].Parent = shopFrame
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end
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end
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for _,info in pairs(directNamedFrames) do
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if f(l(info[1]),term,1,true) then -- A crude search if anything
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info[2].Parent = shopFrame
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end
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end
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end
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shopSearch.FocusLost:Connect(function(enter, inputObject)
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if enter then
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-- add a quick enter
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end
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end)
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local function loadFolder(folder)
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currentFolder = folder
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clearItems()
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wait()
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for _,frame in pairs(folders[folder]) do
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frame.Parent = shopFrame
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end
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end
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shopSearch.Changed:Connect(function()
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if currentTerm == shopSearch.Text then return end
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currentTerm = shopSearch.Text
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if #shopSearch.Text > 0 then
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loadSearch(shopSearch.Text)
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else
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loadFolder(currentFolder)
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end
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end)
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local existing = {}
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local t = 200
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local function registerItem(item)
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if existing[item] then return end
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existing[item] = true
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if item:HasTag("DoNotPlace") then return end
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local isFolder = item:IsA("Folder")
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local isPart = item.Parent:IsA("Folder") and (item:IsA("Model") or item:IsA("BasePart"))
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if isFolder or isPart then
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local model = item
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if isFolder then
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local smallestOrder = t+1
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local smallestItem
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for _,child in pairs(item:GetDescendants()) do
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if not (child.Parent:IsA("Folder") and (child:IsA("BasePart") or child:IsA("Model"))) then continue end
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local order = child:GetAttribute("Order") or t
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if order < smallestOrder then smallestOrder = order smallestItem = child end
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end
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model = smallestItem
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end
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if not model then warn(item:GetFullName().." has no children.") return end
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local frame = createItemFrame(model)
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frame.LayoutOrder = item:GetAttribute("Order") or t
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folders[item.Parent] = folders[item.Parent] or {} -- Make sure the folder exists
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table.insert(folders[item.Parent],frame)
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if isPart then
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if item:GetAttribute("Name") then table.insert(namedFrames,{item:GetAttribute("Name"),frame}) end
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table.insert(directNamedFrames,{item.Name,frame})
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frame.InputEnded:Connect(function(inputObject)
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if inputObject.UserInputType == Enum.UserInputType.MouseButton1 or inputObject.UserInputType == Enum.UserInputType.Touch then
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_G.Events.Pick:Fire(item)
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if item.Parent:IsA("Folder") and item.Parent:HasTag("AutoBack") then
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loadFolder(item.Parent.Parent)
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end
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end
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end)
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else
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frame.ItemLabel.Text = item.Name
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frame.InputEnded:Connect(function(inputObject)
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if inputObject.UserInputType == Enum.UserInputType.MouseButton1 or inputObject.UserInputType == Enum.UserInputType.Touch then
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loadFolder(item)
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end
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end)
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end
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end
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end
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local function loadStore()
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for _,item in pairs(partsStore:GetDescendants()) do
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registerItem(item)
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end
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loadFolder(currentFolder)
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end
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shopBackButton.MouseButton1Click:Connect(function()
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local parent = currentFolder.Parent
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if currentFolder == partsStore then parent = partsStore end
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loadFolder(parent)
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end)
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loadStore() |