36 lines
1008 B
Lua
36 lines
1008 B
Lua
function init(this,mode)
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if mode == "Survival" then
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this.Parent.Triggered:Connect(function(player)
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for _,tool in pairs(player.Character:GetChildren()) do
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if tool:IsA("Tool") then
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tool:Destroy()
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end
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end
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for _,tool in pairs(player.Backpack:GetChildren()) do
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if tool:IsA("Tool") then
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tool:Destroy()
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end
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end
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for _,tool in pairs(_G.Storage.Tools:GetChildren()) do
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tool:Clone().Parent = player.Backpack
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end
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player.Character:SetPrimaryPartCFrame(game.Workspace.Heaven.AngelSpawn.CFrame+Vector3.new(0,4,0))
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end)
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end
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if mode == "Heaven" then
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this.Parent.Triggered:Connect(function(player)
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for _,tool in pairs(player.Character:GetChildren()) do
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if tool:IsA("Tool") then
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tool:Destroy()
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end
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end
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for _,tool in pairs(player.Backpack:GetChildren()) do
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if tool:IsA("Tool") then
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tool:Destroy()
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end
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end
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player.Character:SetPrimaryPartCFrame(game.Workspace.GoonSpawn.CFrame+Vector3.new(0,4,0))
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end)
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end
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end
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return getfenv() |