Files
PlaneBuilding/scripts/modules/SeatOwnership.lua
T

31 lines
843 B
Lua

local module = {}
local function returnNetworkOwner(this)
local owner = this:GetAttribute("NetworkOwner") or this.Parent:GetAttribute("NetworkOwner")
if owner then owner = game.Players:GetPlayerByUserId(owner) end
this:SetNetworkOwner(owner) -- there is a bug here?
end
function module.init(this)
do return end
this.Parent.Changed:Connect(function(name)
if name == "Occupant" then
if this.Parent.Occupant then
local player = game.Players:GetPlayerFromCharacter(this.Parent.Occupant.Parent)
if player then
if this.Parent.Parent:HasTag("P_"..player.UserId) or true then
this.Parent:SetNetworkOwner(player)
--print("Vehicle ownership set to "..player.DisplayName)
end
else
returnNetworkOwner(this.Parent)
end
else
returnNetworkOwner(this.Parent)
end
end
end)
end
return module