Files
PlaneBuilding/scripts/modules/objects/Rocket.lua
T

47 lines
1.5 KiB
Lua

local module = {}
function module.new(this,rocket,context)
this.scale = rocket:GetExtentsSize().Magnitude -- same as with the equivalent statement on the wing! BRRRRRRRRRRR
this.binding = _G.GetInstance(rocket,"Binding")
this.exhaust = _G.GetInstance(rocket,"Exhaust")
this.sound = _G.GetInstance(this.exhaust,"Sound")
this.force = _G.GetInstance(rocket,"Force")
this.inverted = _G.GetInstance(rocket,"Inverted")
return this
end
function module.idle(this,engine) return true end
local begin = tick()
module.run = _G.Protect(function(this,engine,context)
local throttle = this.throttle or context.controls[_G.GetValue(engine,"Binding","throttle")] or this.Throttle or 0
if this.inverted.Value then throttle = -throttle end
context.replicate(this,engine,module,math.clamp(throttle,0,1))
return true
end)
module.replication_delta = 0.25
function module.replicate(this,rocket,context,throttle)
this.exhaust:ApplyImpulseAtPosition(this.exhaust.CFrame.RightVector * throttle * this.scale * this.force.Value * context.delta * -1000, this.exhaust.Position)
this.exhaust.Flame.Rate = throttle * 1000
this.sound.Volume = math.clamp(throttle,0,1)
if _G.IsServer and this.sound.Volume > 0 then this.sound:Play() else this.sound:Pause() end
end
module.messages = {
control = function(this,object,context,value)
this.throttle = value
end,
starter = function(this,object,context,value)
this.starter = value
end,
}
module.messages.default = module.messages.control
module.manifest = {
"Rocket",
"BigRocket"
}
return module