63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
local autoModel = _G.Storage.Assets.Autos:WaitForChild("Auto")
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local planeModel = _G.Storage.Assets.Vehicles:WaitForChild("BP-10")
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local purchaseModule = require(game.ServerScriptService.PurchaseModule)
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teams = {}
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function init(parent)
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wait(1)
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local m = parent
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local team = game.Teams[parent.Parent.Name]
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local autoSpawn = parent:WaitForChild("AutoSpawn")
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local planeSpawn = parent:WaitForChild("PlaneSpawn")
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local function lockPlane(plane)
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plane.Pilot.Anchored = true
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plane.Pilot.Changed:Connect(function(name)
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if name == "Occupant" then
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if plane.Pilot.Occupant then wait(3) plane.Pilot.Anchored = false end
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end
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end)
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end
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if not teams[team.Name] then teams[team.Name] = 0 end
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local function spawnAuto()
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local property = game.Workspace.Property[team.Name]
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local newAuto = autoModel:Clone()
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newAuto.Parent = property
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newAuto.PrimaryPart.CFrame = autoSpawn.CFrame + Vector3.new(0,2,0)
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newAuto["Body Colors"].TorsoColor = team.TeamColor
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local planeModel = planeModel:Clone()
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planeModel.Parent = property
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planeModel:SetPrimaryPartCFrame(planeSpawn.CFrame)
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--lockPlane(planeModel)
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purchaseModule.colorVehicle(planeModel,team)
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purchaseModule.collisionCheck(planeModel,0.5,10)
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newAuto.Humanoid.Died:Connect(function()
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wait(3)
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planeModel:Destroy()
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newAuto:Destroy()
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teams[team.Name]-=1
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end)
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teams[team.Name] += 1
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end
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while parent.Parent do
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if not (teams[team.Name] < _G.Storage.Variables.AutoNumber.Value) then wait(30) continue end
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teams[team.Name] = 0
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for _,object in pairs(game.Workspace.Property[team.Name]:GetChildren()) do
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if object.Name == "Auto" and object.PrimaryPart and object.PrimaryPart.Velocity.Magnitude > 30 then -- and object.PrimaryPart.Velocity.Magnitude > 50 then
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teams[team.Name]+=1
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end
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end
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_G.AutoTeams = teams
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--print("Auto: ",team.Name,teams[team.Name])
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spawnAuto()
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wait(30)
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end
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end
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return getfenv() |