This commit is contained in:
2026-01-23 22:07:54 +00:00
commit 4f2b63aa47
7 changed files with 5435 additions and 0 deletions

1
.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
/target

5331
Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

12
Cargo.toml Normal file
View File

@@ -0,0 +1,12 @@
[package]
name = "bevy2"
version = "0.1.0"
edition = "2024"
[dependencies]
bevy = { version = "0.16", features = ["file_watcher"] }
include_dir = "0.7.4"
mlua = { version = "0.11.5", features = ["luau","luau-jit","luau-vector4","serde","send"] }
[profile.dev.package."*"]
opt-level = 3

View File

View File

@@ -0,0 +1,4 @@
print("wsg")
for index,item in pairs(_ENV) do
print(index,item)
end

0
data/default.yaml Normal file
View File

87
src/main.rs Normal file
View File

@@ -0,0 +1,87 @@
use std::sync::Mutex;
use bevy::prelude::*;
use include_dir::{include_dir, Dir};
use mlua::Lua;
static DATA_DIR: Dir<'_> = include_dir!("data");
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(DuckPlugin)
.add_systems(Startup, setup)
.run();
}
trait Instance {
fn new() -> Self {
Self {}
}
fn destroy() {
}
fn clone() {
}
}
struct Part {
}
impl Instance for Part {
}
struct DuckPlugin;
impl Plugin for DuckPlugin {
fn build(&self, app: &mut App) {
commands.spawn()
}
}
// A scripting context, for threading and sandboxing scripts
#[derive(Component)]
struct DuckScriptContext {
lua: Lua
}
//
#[derive(Component)]
struct DuckScript {
context: Entity
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}