Files
duck5/archive/duck.rs
2026-01-29 16:47:52 +00:00

197 lines
5.0 KiB
Rust

use bevy::ecs::resource;
use mlua::UserData;
use mlua::Lua;
use bevy::prelude::*;
use mlua::UserDataFields;
use mlua::UserDataMethods;
use nameof::name_of_type;
use std::ops::Deref;
use std::ops::DerefMut;
use include_dir::{include_dir, Dir};
static DATA_DIR: Dir<'_> = include_dir!("data");
struct Context<'a> {
commands: Commands<'a, 'a>,
resource: Option<&'a Resource>
}
#[derive(Resource)]
struct Resource {
default_script_context: Entity
}
impl Resource {
fn new_from_world(world: &mut World) -> Self {
let mut context = Context { commands: world.commands(), resource: Option::None };
let (entity_commands,_) = ScriptContext::new_entity( &mut context );
Resource {
default_script_context: entity_commands.id()
}
}
}
// Id for this object to the server
struct Netlink {
}
trait Class {
// Class name for filtering
fn class_name() -> String { name_of_type!(Self).into() }
// Create a default object
fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) where Self: Sized;
// fn clone(&self) -> Self;
fn add_fields<T, F: UserDataFields<T>>(_fields: &mut F) {}
fn add_methods<T, F: UserDataMethods<T>>(_methods: &mut F) {}
}
#[derive(Component)]
struct Instance<S: Class> {
name: String,
class: S,
entity: Entity,
netlink: Netlink
}
impl<S: Class> UserData for Instance<S> {
fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
S::add_fields::<Self,F>(fields);
}
fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
S::add_methods::<Self,M>(methods);
}
}
impl<S: Class> Instance<S> {
fn new_entity(context: &'_ mut Context) -> Self {
let (entity,sub) = S::new_entity(context);
Instance {
name: S::class_name(),
class: sub,
entity: entity.id(),
netlink: Netlink {},
}
}
}
struct Constructor;
impl UserData for Constructor {
fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
methods.add_method("part",|lua, this: &Constructor, ()| {
Ok(IPart::new_entity(lua.app_data_mut::<Context>().unwrap().deref_mut()))
});
methods.add_method("script",|lua, this: &Constructor, ()| {
Ok(IScript::new_entity(lua.app_data_mut::<Context>().unwrap().deref_mut()))
});
}
}
#[derive(Resource)]
struct ScriptContext {
lua: Lua
}
impl Class for ScriptContext {
fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>,Self) {
( context.commands.spawn_empty(), ScriptContext::new() )
}
}
impl ScriptContext {
fn new() -> Self {
let lua = Lua::new();
lua.sandbox(true);
let globals = lua.globals();
globals.set("new",Constructor);
ScriptContext { lua: lua }
}
}
struct Script {
context: Entity
}
impl Class for Script {
fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) {
(
context.commands.spawn_empty(),
Script {
context: context.resource.as_ref().unwrap().default_script_context
}
)
}
}
// Attachment
struct Node;
impl Class for Node {
fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) {
( context.commands.spawn_empty(), Node {} )
}
}
struct Part {
}
impl Class for Part {
fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>, Self) {
( context.commands.spawn_empty(), Part {} )
}
}
impl UserData for Part {}
struct Located<S: Class> {
class: S
}
impl<S: Class> UserData for Located<S> {
fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
S::add_fields(fields);
}
fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
S::add_methods(methods);
}
}
impl<S: Class> Class for Located<S> {
fn new_entity<'a>(context: &'a mut Context) -> (EntityCommands<'a>,Self) {
let (entity,sub) = S::new_entity(context);
( entity, Located { class: sub } )
}
}
type IAttachment = Instance<Located<Node>>;
type IModel = Instance<Located<Node>>;
type IPart = Instance<Located<Part>>;
type IContext = Instance<ScriptContext>;
type IScript = Instance<Script>;
type IFolder = Instance<Node>;
#[derive(Component)]
enum AnyInstance {
Attachment(IAttachment),
Context(IContext),
Folder(IFolder),
Script(IScript),
Model(IModel),
Part(IPart)
}
fn script_executor(mut commands: Commands, resource: Res<Resource>) {
}
fn script_test(commands: Commands, resource: Res<Resource>) {
let mut context = Context {commands: commands, resource: Some(resource.as_ref())};
IScript::new_entity(&mut context);
}
fn setup(world: &mut World) {
let res = Resource::new_from_world(world);
world.insert_resource(res);
}
pub struct DuckPlugin;
impl Plugin for DuckPlugin {
fn build(&self, app: &mut App) {
app.add_systems(Startup,setup);
app.add_systems(Update,script_executor);
app.add_systems(Startup,script_test);
app.insert_resource(ScriptContext::new());
}
}