paladin
  • Joined on 2026-08-19
paladin pushed to master at PSx/Pool 2026-09-14 07:15:59 +00:00
afaad0ae0d Reorganised: renderer;
paladin pushed to master at PSx/Pool 2026-09-13 10:25:09 +00:00
905d05bc39 Implemented Octrees, refactored heap allocations for FreeLists and some spring-cleaning. Builds and runs, octrees fail to form correctly and reinsertion steps are unimplemented.
paladin pushed to master at PSx/Pool 2026-09-13 10:24:22 +00:00
cf965d489c Delete Cargo.lock
paladin pushed to main at paladin/DragonTrees 2026-09-09 08:52:15 +00:00
6fe57ad73f Added README.md
paladin pushed to main at paladin/DragonTrees 2026-09-09 08:50:02 +00:00
3ed54ca5a2 Delete loose_tight_double_grid.txt
paladin created branch main in paladin/DragonTrees 2026-09-09 08:49:39 +00:00
paladin pushed to main at paladin/DragonTrees 2026-09-09 08:49:39 +00:00
65206162a6 Initial. Added Loose/Tight Double Grid C++ implementation
paladin created repository paladin/DragonTrees 2026-09-09 08:48:24 +00:00
paladin pushed to master at PSx/Pool 2026-09-08 18:59:49 +00:00
8c94f452ef Merge remote-tracking branch 'refs/remotes/origin/master'
b6b0382bcc Fixed panorama skybox shader and reflections, experimenting with the world physics map. World map is half-written.
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paladin pushed to master at PSx/Pool 2026-09-03 22:36:28 +00:00
383b17b41f Delete .DS_Store
paladin pushed to master at PSx/Pool 2026-09-03 22:36:06 +00:00
bccd27948f Added more assets
paladin pushed to master at PSx/Pool 2026-09-03 22:11:15 +00:00
0b7b916c1b Revert "Added skybox to renderer and reflections to shader. Builds and runs. Flickering with many objects in scene, assuming swap chain issue."
paladin pushed to master at PSx/Pool 2026-09-03 22:06:23 +00:00
6685277e29 Revert "Added skybox to renderer and reflections to shader. Builds and runs. Flickering with many objects in scene, assuming swap chain issue."
3231ed9190 Added skybox to renderer and reflections to shader. Builds and runs. Flickering with many objects in scene, assuming swap chain issue.
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paladin pushed to master at PSx/Pool 2026-09-03 11:08:18 +00:00
efe98454d9 Added primitive renderer, world with tree hierarchy supporting lights and objects with GLTF loading. Builds and runs with broken rendering and tree.
paladin pushed to master at PSx/Nexus 2026-09-02 23:25:47 +00:00
d62ad73ae7 Update main.lua
paladin pushed to main at PSx/Mars 2026-08-29 12:33:53 +00:00
60c097518a Fixed loop instructions, local registers in other instructions, upvalues and tables. Builds and passes test.
paladin pushed to master at PSx/Pool 2026-08-28 13:04:28 +00:00
f1d4534063 Update README.md
paladin pushed to master at PSx/Pool 2026-08-28 13:03:13 +00:00
f45be24038 Update README.md
paladin pushed to main at PSx/Mars 2026-08-28 13:02:38 +00:00
110e035efd Update README.md
paladin pushed to main at PSx/Mars 2026-08-28 13:01:32 +00:00
226e731630 Update README.md