2026-04-18 - 2026-10-18
Overview
33 issues closed from 1 user
Closed
#33 Camera
Closed
#32 MipMapping
Closed
#12 Map Texture to Face on 3D model in 3D space
Closed
#31 Model Loader
Closed
#30 Load and Compile 3D models to Binary
Closed
#29 Modify MeshData and ModelData to fit new loaded data
Closed
#28 Model Binary Data
Closed
#27 MaterialData
Closed
#26 Pass data to shaders
Closed
#25 Enable Depth testing
Closed
#24 Modify Scene
Closed
#23 Change vertices structure
Closed
#22 Vulkan Attachment
Closed
#21 Vulkan Image & Image Data
Closed
#5 Mesh & Model Data records containing raw data for the GPU
Closed
#3 3D Model loading
Closed
#16 Implement Pipeline Cache to the Vulkan Context
Closed
#17 Pipeline Build Info
Closed
#15 Pipeline Cache
Closed
#18 Pipeline
Closed
#19 InitData record
Closed
#20 Update Render class to include ModelsCache & Define init method in Main and Render class
Closed
#14 ShaderCompiler
Closed
#13 ShaderModule
Closed
#2 VertexBufferStructure
Closed
#4 VkMesh class
Closed
#11 SwapChain, Buffer & VkUtil
Closed
#10 ImageView & Surface
Closed
#9 Vulkan Instancing
Closed
#8 Queues, Command Buffers & Devices
Closed
#7 Fences & Semaphores
Closed
#6 Window Refreshing
Closed
#1 Vulkan Buffer
33 issues created by 0 users
Opened
#1 Vulkan Buffer
Opened
#2 VertexBufferStructure
Opened
#3 3D Model loading
Opened
#4 VkMesh class
Opened
#5 Mesh & Model Data records containing raw data for the GPU
Opened
#6 Window Refreshing
Opened
#7 Fences & Semaphores
Opened
#8 Queues, Command Buffers & Devices
Opened
#9 Vulkan Instancing
Opened
#10 ImageView & Surface
Opened
#11 SwapChain, Buffer & VkUtil
Opened
#12 Map Texture to Face on 3D model in 3D space
Opened
#13 ShaderModule
Opened
#14 ShaderCompiler
Opened
#15 Pipeline Cache
Opened
#16 Implement Pipeline Cache to the Vulkan Context
Opened
#17 Pipeline Build Info
Opened
#18 Pipeline
Opened
#19 InitData record
Opened
#20 Update Render class to include ModelsCache & Define init method in Main and Render class
Opened
#21 Vulkan Image & Image Data
Opened
#22 Vulkan Attachment
Opened
#23 Change vertices structure
Opened
#24 Modify Scene
Opened
#25 Enable Depth testing
Opened
#26 Pass data to shaders
Opened
#27 MaterialData
Opened
#28 Model Binary Data
Opened
#29 Modify MeshData and ModelData to fit new loaded data
Opened
#30 Load and Compile 3D models to Binary
Opened
#31 Model Loader
Opened
#32 MipMapping
Opened
#33 Camera