WarHorse/resources/EngineResources/shaders
2026-06-20 03:04:33 +01:00
..
lighting_frag.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
lighting_frag.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
lighting_vertex.glsl non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
lighting_vertex.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
multi-sampled_post_process_frag.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
multi-sampled_post_process_frag.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
post_process_frag.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
post_process_frag.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
post_process_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
post_process_vtx.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_fragment.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_fragment.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_fragment_deferred.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_fragment_deferred.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_opaque_fragment.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_opaque_fragment.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_opaque_fragment_deferred.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_opaque_fragment_deferred.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_translucent_fragment.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_translucent_fragment.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_translucent_fragment_deferred.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_translucent_fragment_deferred.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_vertex.glsl Updated to deferred renderer 2026-06-20 03:04:33 +01:00
scene_vertex.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
swap_frag.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_frag.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00
swap_vtx.glsl post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
swap_vtx.glsl.spv Updated to deferred renderer 2026-06-20 03:04:33 +01:00