53 lines
No EOL
1.4 KiB
GLSL
53 lines
No EOL
1.4 KiB
GLSL
#version 450
|
|
|
|
layout(constant_id = 0) const int USE_AA = 0;
|
|
|
|
const float GAMMA_CONST = 0.8545;
|
|
const float SPAN_MAX = 8.0;
|
|
const float REDUCE_MIN = 1.0/128.0;
|
|
const float REDUCE_MUL = 1.0/32.0;
|
|
|
|
layout(location = 0) in vec2 inTextCoord;
|
|
layout(location = 0) out vec4 outFragColor;
|
|
|
|
layout(set = 0, binding = 0) uniform sampler2DMS inputTexture;
|
|
|
|
layout(set = 1, binding = 0) uniform ScreenSize{
|
|
vec2 size;
|
|
} screenSize;
|
|
|
|
vec4 gamma(vec4 color){
|
|
return color = vec4(pow(color.rgb,vec3(GAMMA_CONST)),color.a);
|
|
}
|
|
|
|
vec4 msaa(int sampleCount, sampler2DMS textureIn,vec2 TextCoord){
|
|
ivec2 pixelCoords = ivec2(TextCoord * textureSize(textureIn));
|
|
vec4 colorSum = vec4(0.0);
|
|
|
|
for(int i = 0; i < sampleCount; ++i) {
|
|
vec4 sampleColor = texelFetch(textureIn, pixelCoords, i);
|
|
colorSum += sampleColor;
|
|
}
|
|
return colorSum / float(sampleCount);
|
|
}
|
|
|
|
void main(){
|
|
ivec2 pixelCoords = ivec2(inTextCoord * textureSize(inputTexture));
|
|
|
|
if(USE_AA == 0){
|
|
outFragColor = texelFetch(inputTexture,pixelCoords,0);
|
|
}
|
|
if(USE_AA == 1){
|
|
outFragColor = texelFetch(inputTexture,pixelCoords,0);
|
|
}
|
|
if(USE_AA == 2){
|
|
outFragColor = msaa(2,inputTexture,inTextCoord);
|
|
}
|
|
if(USE_AA == 3){
|
|
outFragColor = msaa(4,inputTexture,inTextCoord);
|
|
}
|
|
if(USE_AA == 4){
|
|
outFragColor = msaa(8,inputTexture,inTextCoord);
|
|
}
|
|
outFragColor = gamma(outFragColor);
|
|
} |