Added primitive renderer, world with tree hierarchy supporting lights and objects with GLTF loading. Builds and runs with broken rendering and tree.
This commit is contained in:
parent
f1d4534063
commit
efe98454d9
17 changed files with 1968 additions and 1221 deletions
158
Cargo.lock
generated
158
Cargo.lock
generated
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@ -181,6 +181,12 @@ version = "1.5.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c08606f8c3cbf4ce6ec8e28fb0014a2c086708fe954eaa885384a6165172e7e8"
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checksum = "c08606f8c3cbf4ce6ec8e28fb0014a2c086708fe954eaa885384a6165172e7e8"
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[[package]]
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name = "base64"
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version = "0.13.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
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[[package]]
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[[package]]
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name = "bit-set"
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name = "bit-set"
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version = "0.9.1"
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version = "0.9.1"
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@ -258,6 +264,12 @@ version = "1.5.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
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checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
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[[package]]
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name = "byteorder-lite"
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version = "0.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8f1fe948ff07f4bd06c30984e69f5b4899c516a3ef74f34df92a2df2ab535495"
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[[package]]
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[[package]]
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name = "bytes"
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name = "bytes"
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version = "1.11.1"
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version = "1.11.1"
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@ -626,7 +638,8 @@ dependencies = [
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"console_log",
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"console_log",
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"env_logger",
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"env_logger",
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"glam",
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"glam",
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"image",
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"gltf",
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"image 0.24.9",
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"log",
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"log",
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"mars",
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"mars",
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"pollster",
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"pollster",
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@ -691,6 +704,45 @@ dependencies = [
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"web-sys",
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"web-sys",
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]
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]
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[[package]]
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name = "gltf"
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version = "1.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e3ce1918195723ce6ac74e80542c5a96a40c2b26162c1957a5cd70799b8cacf7"
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dependencies = [
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"base64",
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"byteorder",
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"gltf-json",
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"image 0.25.10",
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"lazy_static",
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"serde_json",
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"urlencoding",
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]
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[[package]]
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name = "gltf-derive"
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version = "1.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "14070e711538afba5d6c807edb74bcb84e5dbb9211a3bf5dea0dfab5b24f4c51"
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dependencies = [
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"inflections",
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"proc-macro2",
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"quote",
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"syn",
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]
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[[package]]
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name = "gltf-json"
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version = "1.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6176f9d60a7eab0a877e8e96548605dedbde9190a7ae1e80bbcc1c9af03ab14"
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dependencies = [
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"gltf-derive",
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"serde",
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"serde_derive",
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"serde_json",
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]
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[[package]]
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[[package]]
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name = "glutin_wgl_sys"
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name = "glutin_wgl_sys"
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version = "0.6.1"
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version = "0.6.1"
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@ -795,7 +847,22 @@ dependencies = [
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"color_quant",
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"color_quant",
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"jpeg-decoder",
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"jpeg-decoder",
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"num-traits",
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"num-traits",
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"png",
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"png 0.17.16",
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]
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[[package]]
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name = "image"
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version = "0.25.10"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "85ab80394333c02fe689eaf900ab500fbd0c2213da414687ebf995a65d5a6104"
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dependencies = [
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"bytemuck",
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"byteorder-lite",
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"moxcms",
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"num-traits",
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"png 0.18.1",
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"zune-core",
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"zune-jpeg",
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]
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]
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[[package]]
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[[package]]
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@ -808,12 +875,24 @@ dependencies = [
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"hashbrown 0.17.1",
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"hashbrown 0.17.1",
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]
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]
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[[package]]
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name = "inflections"
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version = "1.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a257582fdcde896fd96463bf2d40eefea0580021c0712a0e2b028b60b47a837a"
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[[package]]
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[[package]]
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name = "is_terminal_polyfill"
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name = "is_terminal_polyfill"
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version = "1.70.2"
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version = "1.70.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a6cb138bb79a146c1bd460005623e142ef0181e3d0219cb493e02f7d08a35695"
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checksum = "a6cb138bb79a146c1bd460005623e142ef0181e3d0219cb493e02f7d08a35695"
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[[package]]
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name = "itoa"
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version = "1.0.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
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[[package]]
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[[package]]
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name = "jiff"
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name = "jiff"
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version = "0.2.24"
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version = "0.2.24"
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@ -941,6 +1020,12 @@ version = "3.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
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checksum = "e2db585e1d738fc771bf08a151420d3ed193d9d895a36df7f6f8a9456b911ddc"
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[[package]]
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name = "lazy_static"
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version = "1.5.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
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[[package]]
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[[package]]
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name = "libc"
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name = "libc"
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version = "0.2.186"
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version = "0.2.186"
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@ -1037,6 +1122,16 @@ dependencies = [
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"simd-adler32",
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"simd-adler32",
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]
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]
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[[package]]
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name = "moxcms"
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version = "0.8.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bb85c154ba489f01b25c0d36ae69a87e4a1c73a72631fc6c0eb6dde34a73e44b"
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dependencies = [
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"num-traits",
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"pxfm",
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]
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[[package]]
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[[package]]
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name = "naga"
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name = "naga"
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version = "29.0.3"
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version = "29.0.3"
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@ -1504,6 +1599,19 @@ dependencies = [
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"miniz_oxide",
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"miniz_oxide",
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]
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]
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[[package]]
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name = "png"
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version = "0.18.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "60769b8b31b2a9f263dae2776c37b1b28ae246943cf719eb6946a1db05128a61"
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dependencies = [
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"bitflags 2.11.1",
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"crc32fast",
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"fdeflate",
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"flate2",
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"miniz_oxide",
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]
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[[package]]
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[[package]]
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name = "polling"
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name = "polling"
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version = "3.11.0"
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version = "3.11.0"
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@ -1569,6 +1677,12 @@ version = "1.0.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3d595e54a326bc53c1c197b32d295e14b169e3cfeaa8dc82b529f947fba6bcf5"
|
checksum = "3d595e54a326bc53c1c197b32d295e14b169e3cfeaa8dc82b529f947fba6bcf5"
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[[package]]
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name = "pxfm"
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version = "0.1.30"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d55d956fa96f5ec02be2e13af0e20391a5aa83d6a074e3ad368959d0fab299ea"
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[[package]]
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[[package]]
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name = "quick-xml"
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name = "quick-xml"
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version = "0.39.4"
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version = "0.39.4"
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@ -1796,6 +1910,19 @@ dependencies = [
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"syn",
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"syn",
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]
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]
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[[package]]
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name = "serde_json"
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version = "1.0.151"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c841b55ecdae098c80dcae9cf767f6f8a0c2cdb3416bbef72181df4d0fe73f14"
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dependencies = [
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"itoa",
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"memchr",
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"serde",
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"serde_core",
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"zmij",
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]
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[[package]]
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[[package]]
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name = "shlex"
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name = "shlex"
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version = "1.3.0"
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version = "1.3.0"
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@ -2055,6 +2182,12 @@ version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b4ac048d71ede7ee76d585517add45da530660ef4390e49b098733c6e897f254"
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checksum = "b4ac048d71ede7ee76d585517add45da530660ef4390e49b098733c6e897f254"
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[[package]]
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name = "urlencoding"
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version = "2.1.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "daf8dba3b7eb870caf1ddeed7bc9d2a049f3cfdfae7cb521b087cc33ae4c49da"
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[[package]]
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[[package]]
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name = "utf8parse"
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name = "utf8parse"
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version = "0.2.2"
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version = "0.2.2"
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"quote",
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"quote",
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"syn",
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"syn",
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]
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]
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[[package]]
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name = "zmij"
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version = "1.0.23"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "29666d0abbfad1e3dc4dcf6144730dd3a3ab225bbbdac83319345b1b44ccfc1b"
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[[package]]
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name = "zune-core"
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version = "0.5.3"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d56377fd46368984a170bc5aac5567e52ca5da874caa60bea39fcbca78fb658b"
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[[package]]
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name = "zune-jpeg"
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version = "0.5.15"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "27bc9d5b815bc103f142aa054f561d9187d191692ec7c2d1e2b4737f8dbd7296"
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dependencies = [
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"zune-core",
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]
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path = "src/main.rs"
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path = "src/main.rs"
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[dependencies]
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[dependencies]
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gltf = "1.4.1"
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anyhow = "1.0"
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anyhow = "1.0"
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winit = { version = "0.30", features = ["android-native-activity"] }
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winit = { version = "0.30", features = ["android-native-activity"] }
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env_logger = "0.11.10"
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env_logger = "0.11.10"
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312
src/app.rs
Normal file
312
src/app.rs
Normal file
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@ -0,0 +1,312 @@
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use std::collections::HashMap;
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// Credit of most code to https://sotrh.github.io/learn-wgpu/ since I'm not familiar with wgpu
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use std::sync::Arc;
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use glam::{Vec2, Affine3A, Vec3, Vec4, Mat4, EulerRot, Quat};
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#[cfg(target_arch = "wasm32")]
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use wasm_bindgen::prelude::*;
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use winit::dpi::PhysicalPosition;
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#[cfg(target_arch = "wasm32")]
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use winit::platform::web::EventLoopExtWebSys;
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use winit::{
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application::ApplicationHandler,
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event::*,
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event_loop::{ActiveEventLoop, EventLoop},
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keyboard::{KeyCode, PhysicalKey},
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window::Window,
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};
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use crate::render;
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use crate::render::{Renderer, SimpleTexture};
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use crate::world::{SimpleObject, World};
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struct Controller {
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buttons: HashMap<MouseButton,bool>,
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keys: HashMap<KeyCode,bool>,
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mouse: Vec2,
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}
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impl Controller {
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fn new() -> Controller {
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Controller {
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buttons: Default::default(),
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keys: HashMap::new(),
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mouse: Vec2::new(0.0,0.0),
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}
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}
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}
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pub struct AppState {
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world: World,
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controller: Controller,
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window: Arc<Window>,
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clients: Vec<SimpleObject>,
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}
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const BLOCKS: i32 = 50;
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impl AppState {
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// We don't need this to be async right now,
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// but we will in the next tutorial
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pub async fn new(window: Arc<Window>) -> Result<AppState,Box<dyn std::error::Error>> {
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let size = window.inner_size();
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let mut world = World::new();
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world.add_renderer(Renderer::new(&window).await?);
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let mut clients = Vec::new();
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{
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let file = world.renderer.as_mut().unwrap().load_from_gltf( include_bytes!("assets/cube.glb"));
|
||||||
|
let block = file.first_object().unwrap();
|
||||||
|
//let color = &renderer.load_texture_from_bytes(include_bytes!("assets/plank/color.png"));
|
||||||
|
//let normal = &renderer.load_texture_from_bytes(include_bytes!("assets/plank/normal.png"));
|
||||||
|
//let roughness = &renderer.load_texture_from_bytes(include_bytes!("assets/plank/roughness.png"));
|
||||||
|
//let mat = renderer.new_material(color,normal,roughness);
|
||||||
|
for x in -BLOCKS..BLOCKS {
|
||||||
|
for y in -BLOCKS..BLOCKS {
|
||||||
|
let block = block.hard_clone();
|
||||||
|
world.add_object(block.clone());
|
||||||
|
{
|
||||||
|
let mut model = block.0.borrow_mut();
|
||||||
|
model.model.as_mut().unwrap().instance.transform = Mat4::from_translation(Vec3::new(-x as f32 * 3.0,0.0,-y as f32 * 3.0))
|
||||||
|
* Mat4::from_rotation_z((x * y) as f32 / 1.23);
|
||||||
|
model.model.as_mut().unwrap().instance.color = Vec4::new(0.3,(x + BLOCKS) as f32 / BLOCKS as f32,(y + BLOCKS) as f32 / BLOCKS as f32,1.0);
|
||||||
|
}
|
||||||
|
clients.push(block)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok(Self {
|
||||||
|
world,
|
||||||
|
clients,
|
||||||
|
controller: Controller::new(),
|
||||||
|
window,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn bounds(&self) -> (u32,u32) {
|
||||||
|
let size = self.window.inner_size();
|
||||||
|
(size.width,size.height)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn resize(&mut self, width: u32, height: u32) {
|
||||||
|
if width > 0 && height > 0 {
|
||||||
|
let max = 2048;
|
||||||
|
self.world.renderer.as_mut().unwrap().resize(width,height);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self) {
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_key(&mut self, event_loop: &ActiveEventLoop, code: KeyCode, is_pressed: bool) {
|
||||||
|
match (code, is_pressed) {
|
||||||
|
(KeyCode::Escape, true) => event_loop.exit(),
|
||||||
|
(KeyCode::Space, true) => {},
|
||||||
|
(KeyCode::KeyR, true) => {
|
||||||
|
self.world.renderer.as_mut().unwrap().eye.frame = Affine3A::IDENTITY
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
self.controller.keys.insert(code, is_pressed);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_mouse_moved(&mut self, position: PhysicalPosition<f64>) {
|
||||||
|
if let Some(true) = self.controller.buttons.get(&MouseButton::Right) {
|
||||||
|
self.world.renderer.as_mut().unwrap().eye.rotate(position.x as f32 - self.controller.mouse.x, position.y as f32 - self.controller.mouse.y);
|
||||||
|
}
|
||||||
|
self.controller.mouse = Vec2::new(position.x as f32, position.y as f32);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_mouse_button(&mut self, button: MouseButton, state: ElementState ) {
|
||||||
|
self.controller.buttons.insert(button,state.is_pressed());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct App {
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
proxy: Option<winit::event_loop::EventLoopProxy<AppState>>,
|
||||||
|
state: Option<AppState>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl App {
|
||||||
|
pub fn new(#[cfg(target_arch = "wasm32")] event_loop: &EventLoop<AppState>) -> Self {
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
let proxy = Some(event_loop.create_proxy());
|
||||||
|
Self {
|
||||||
|
state: None,
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
proxy,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler<AppState> for App {
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
#[allow(unused_mut)]
|
||||||
|
let mut window_attributes = Window::default_attributes();
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
use wasm_bindgen::JsCast;
|
||||||
|
use winit::platform::web::WindowAttributesExtWebSys;
|
||||||
|
|
||||||
|
const CANVAS_ID: &str = "canvas";
|
||||||
|
|
||||||
|
let window = wgpu::web_sys::window().unwrap_throw();
|
||||||
|
let document = window.document().unwrap_throw();
|
||||||
|
let canvas = document.get_element_by_id(CANVAS_ID).unwrap_throw();
|
||||||
|
let html_canvas_element = canvas.unchecked_into();
|
||||||
|
window_attributes = window_attributes.with_canvas(Some(html_canvas_element));
|
||||||
|
}
|
||||||
|
|
||||||
|
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
// If we are not on web we can use pollster to
|
||||||
|
// await the window creation
|
||||||
|
self.state = Some(pollster::block_on(AppState::new(window)).unwrap());
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
// Run the future asynchronously and use the
|
||||||
|
// proxy to send the results to the event loop
|
||||||
|
if let Some(proxy) = self.proxy.take() {
|
||||||
|
wasm_bindgen_futures::spawn_local(async move {
|
||||||
|
assert!(
|
||||||
|
proxy
|
||||||
|
.send_event(
|
||||||
|
AppState::new(window)
|
||||||
|
.await
|
||||||
|
.expect("Unable to create canvas!!!")
|
||||||
|
)
|
||||||
|
.is_ok()
|
||||||
|
)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(unused_mut)]
|
||||||
|
fn user_event(&mut self, _event_loop: &ActiveEventLoop, mut event: AppState) {
|
||||||
|
// This is where proxy.send_event() ends up
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
event.window.request_redraw();
|
||||||
|
event.resize(
|
||||||
|
event.window.inner_size().width,
|
||||||
|
event.window.inner_size().height,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
self.state = Some(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
_window_id: winit::window::WindowId,
|
||||||
|
event: WindowEvent,
|
||||||
|
) {
|
||||||
|
let state = match &mut self.state {
|
||||||
|
Some(canvas) => canvas,
|
||||||
|
None => return,
|
||||||
|
};
|
||||||
|
|
||||||
|
match event {
|
||||||
|
WindowEvent::CloseRequested => event_loop.exit(),
|
||||||
|
WindowEvent::Resized(size) => state.resize(size.width, size.height),
|
||||||
|
WindowEvent::RedrawRequested => {
|
||||||
|
state.update();
|
||||||
|
let mut movement = Vec3::new(0.0,0.0,0.0);
|
||||||
|
|
||||||
|
let pressed = |keycode: KeyCode| {
|
||||||
|
if let Some(true) = state.controller.keys.get(&keycode) {
|
||||||
|
true
|
||||||
|
} else {
|
||||||
|
false
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if pressed(KeyCode::KeyA) {
|
||||||
|
movement.x -= 1.0;
|
||||||
|
}
|
||||||
|
if pressed(KeyCode::KeyD) {
|
||||||
|
movement.x += 1.0;
|
||||||
|
}
|
||||||
|
if pressed(KeyCode::KeyW) {
|
||||||
|
movement.z += 1.0;
|
||||||
|
}
|
||||||
|
if pressed(KeyCode::KeyS) {
|
||||||
|
movement.z -= 1.0;
|
||||||
|
}
|
||||||
|
if pressed(KeyCode::KeyE) {
|
||||||
|
movement.y += 1.0;
|
||||||
|
}
|
||||||
|
if pressed(KeyCode::KeyQ) {
|
||||||
|
movement.y -= 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.world.renderer.as_mut().unwrap().eye.control(movement * 0.1);
|
||||||
|
match state.world.renderer.as_mut().unwrap().render(&state.window) {
|
||||||
|
Ok(_) => {}
|
||||||
|
Err(e) => {
|
||||||
|
// Log the error and exit gracefully
|
||||||
|
log::error!("{e}");
|
||||||
|
event_loop.exit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for object in state.clients.iter() {
|
||||||
|
object.0.borrow_mut().model.as_mut().unwrap().instance.transform *= Mat4::from_rotation_translation(
|
||||||
|
Quat::from_euler(EulerRot::XYZ,0.001,-0.001,0.001),
|
||||||
|
Vec3::new(0.0,0.0,0.0)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WindowEvent::MouseInput { button, state: element, .. } => state.handle_mouse_button(button,element),
|
||||||
|
WindowEvent::CursorMoved { position: pos, .. } => state.handle_mouse_moved(pos),
|
||||||
|
WindowEvent::KeyboardInput {
|
||||||
|
event:
|
||||||
|
KeyEvent {
|
||||||
|
physical_key: PhysicalKey::Code(code),
|
||||||
|
state: key_state,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => state.handle_key(event_loop, code, key_state.is_pressed()),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn run() -> anyhow::Result<()> {
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
env_logger::init();
|
||||||
|
}
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
console_log::init_with_level(log::Level::Info).unwrap_throw();
|
||||||
|
}
|
||||||
|
|
||||||
|
let event_loop = EventLoop::with_user_event().build()?;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
let mut app = App::new();
|
||||||
|
event_loop.run_app(&mut app)?;
|
||||||
|
}
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
let app = App::new(&event_loop);
|
||||||
|
event_loop.spawn_app(app);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
#[wasm_bindgen(start)]
|
||||||
|
pub fn run_web() -> Result<(), wasm_bindgen::JsValue> {
|
||||||
|
console_error_panic_hook::set_once();
|
||||||
|
run().unwrap_throw();
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
97
src/assets/SimpleShader.wgsl
Normal file
97
src/assets/SimpleShader.wgsl
Normal file
|
|
@ -0,0 +1,97 @@
|
||||||
|
struct Environment {
|
||||||
|
ambient: vec4<f32>,
|
||||||
|
light: vec4<f32>,
|
||||||
|
dir: vec4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct View {
|
||||||
|
view: mat4x4<f32>,
|
||||||
|
frame: mat4x4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Vertex shader
|
||||||
|
@group(0) @binding(0)
|
||||||
|
var<uniform> view: View;
|
||||||
|
@group(0) @binding(1)
|
||||||
|
var<uniform> environment: Environment;
|
||||||
|
|
||||||
|
struct VertexInput {
|
||||||
|
@location(0) position: vec3<f32>,
|
||||||
|
@location(1) normal: vec3<f32>,
|
||||||
|
@location(2) tex_coords: vec2<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct InstanceInput {
|
||||||
|
@location(4) model_matrix_0: vec4<f32>,
|
||||||
|
@location(5) model_matrix_1: vec4<f32>,
|
||||||
|
@location(6) model_matrix_2: vec4<f32>,
|
||||||
|
@location(7) model_matrix_3: vec4<f32>,
|
||||||
|
@location(8) model_color: vec4<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
@location(1) color: vec4<f32>,
|
||||||
|
@location(2) world_normal: vec3<f32>,
|
||||||
|
@location(3) world_position: vec3<f32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(
|
||||||
|
model: VertexInput,
|
||||||
|
instance: InstanceInput,
|
||||||
|
) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
let model_matrix = mat4x4<f32>(
|
||||||
|
instance.model_matrix_0,
|
||||||
|
instance.model_matrix_1,
|
||||||
|
instance.model_matrix_2,
|
||||||
|
instance.model_matrix_3,
|
||||||
|
);
|
||||||
|
let model_rot_matrix = mat3x3<f32>(
|
||||||
|
instance.model_matrix_0.xyz,
|
||||||
|
instance.model_matrix_1.xyz,
|
||||||
|
instance.model_matrix_2.xyz,
|
||||||
|
);
|
||||||
|
out.tex_coords = model.tex_coords;
|
||||||
|
out.color = instance.model_color;
|
||||||
|
out.world_normal = model_rot_matrix * model.normal;
|
||||||
|
var world_position: vec4<f32> = model_matrix * vec4<f32>(model.position, 1.0);
|
||||||
|
out.world_position = world_position.xyz;
|
||||||
|
out.clip_position = view.view * world_position;
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fragment shader
|
||||||
|
|
||||||
|
@group(1) @binding(0)
|
||||||
|
var s_diffuse: sampler;
|
||||||
|
@group(1) @binding(1)
|
||||||
|
var t_diffuse: texture_2d<f32>;
|
||||||
|
@group(1) @binding(2)
|
||||||
|
var t_normal: texture_2d<f32>;
|
||||||
|
@group(1) @binding(3)
|
||||||
|
var t_rough: texture_2d<f32>;
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
let object_color: vec4<f32> = textureSample(t_diffuse, s_diffuse, in.tex_coords);
|
||||||
|
let object_normal: vec4<f32> = textureSample(t_normal, s_diffuse, in.tex_coords);
|
||||||
|
|
||||||
|
let tangent_normal = object_normal.xyz * 2.0 - 1.0;
|
||||||
|
let light_dir = normalize(environment.dir.xyz);
|
||||||
|
let view_dir = normalize(view.frame[3].xyz - in.world_position);
|
||||||
|
let half_dir = normalize(view_dir + light_dir);
|
||||||
|
|
||||||
|
let diffuse_strength = max(dot(tangent_normal, light_dir), 0.0);
|
||||||
|
let diffuse_color = environment.light.xyz * diffuse_strength;
|
||||||
|
|
||||||
|
let specular_strength = pow(max(dot(tangent_normal, half_dir), 0.0), 32.0);
|
||||||
|
let specular_color = specular_strength * environment.light.xyz;
|
||||||
|
|
||||||
|
let result = (environment.ambient.xyz + diffuse_color.xyz + specular_color.xyz) * object_color.xyz;
|
||||||
|
|
||||||
|
return vec4<f32>(result.xyz,object_color.a);
|
||||||
|
}
|
||||||
BIN
src/assets/plank/color.png
Normal file
BIN
src/assets/plank/color.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 MiB |
BIN
src/assets/plank/normal.png
Normal file
BIN
src/assets/plank/normal.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.7 MiB |
BIN
src/assets/plank/roughness.png
Normal file
BIN
src/assets/plank/roughness.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 499 KiB |
|
|
@ -1,35 +0,0 @@
|
||||||
// Vertex shader
|
|
||||||
@group(1) @binding(0)
|
|
||||||
var<uniform> view: mat4x4<f32>;
|
|
||||||
|
|
||||||
struct VertexInput {
|
|
||||||
@location(0) position: vec3<f32>,
|
|
||||||
@location(1) tex_coords: vec2<f32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct VertexOutput {
|
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
|
||||||
@location(0) tex_coords: vec2<f32>,
|
|
||||||
}
|
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_main(
|
|
||||||
model: VertexInput,
|
|
||||||
) -> VertexOutput {
|
|
||||||
var out: VertexOutput;
|
|
||||||
out.tex_coords = model.tex_coords;
|
|
||||||
out.clip_position = view * vec4<f32>(model.position, 1.0);
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fragment shader
|
|
||||||
|
|
||||||
@group(0) @binding(0)
|
|
||||||
var t_diffuse: texture_2d<f32>;
|
|
||||||
@group(0) @binding(1)
|
|
||||||
var s_diffuse: sampler;
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
||||||
return textureSample(t_diffuse, s_diffuse, in.tex_coords);
|
|
||||||
}
|
|
||||||
|
|
@ -1,21 +0,0 @@
|
||||||
struct VertexOutput {
|
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
|
||||||
@location(0) color: vec4<f32>
|
|
||||||
};
|
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_main(
|
|
||||||
@builtin(vertex_index) in_vertex_index: u32,
|
|
||||||
) -> VertexOutput {
|
|
||||||
var out: VertexOutput;
|
|
||||||
let x = f32(1 - i32(in_vertex_index)) * 0.5;
|
|
||||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
|
|
||||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
|
||||||
out.color = vec4<f32>(0.3,x,y,1.0);
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_main(@location(0) col: vec4<f32>) -> @location(0) vec4<f32> {
|
|
||||||
return col;
|
|
||||||
}
|
|
||||||
807
src/engine.rs
807
src/engine.rs
|
|
@ -1,807 +0,0 @@
|
||||||
use std::collections::HashMap;
|
|
||||||
// Credit of most code to https://sotrh.github.io/learn-wgpu/ since I'm not familiar with wgpu
|
|
||||||
use std::sync::Arc;
|
|
||||||
use glam::camera::lh::proj::directx::perspective;
|
|
||||||
use wgpu::util::DeviceExt;
|
|
||||||
use glam::prelude::*;
|
|
||||||
|
|
||||||
struct Controller {
|
|
||||||
buttons: HashMap<MouseButton,bool>,
|
|
||||||
keys: HashMap<KeyCode,bool>,
|
|
||||||
mouse: Vec2,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Controller {
|
|
||||||
fn new() -> Controller {
|
|
||||||
Controller {
|
|
||||||
buttons: Default::default(),
|
|
||||||
keys: HashMap::new(),
|
|
||||||
mouse: Vec2::new(0.0,0.0),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Camera {
|
|
||||||
frame: Affine3A,
|
|
||||||
aspect_ratio: f32,
|
|
||||||
z_near: f32,
|
|
||||||
z_far: f32,
|
|
||||||
fov_y: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Camera {
|
|
||||||
fn view(&self) -> Mat4 {
|
|
||||||
let projection = perspective(self.fov_y, self.aspect_ratio, self.z_near, self.z_far);
|
|
||||||
projection * self.frame.inverse()
|
|
||||||
}
|
|
||||||
fn new(window: &Arc<Window>) -> Camera {
|
|
||||||
Camera {
|
|
||||||
aspect_ratio: window.inner_size().width as f32 / window.inner_size().height as f32,
|
|
||||||
frame: Affine3A::IDENTITY,
|
|
||||||
fov_y: 90.0,
|
|
||||||
z_near: 0.1,
|
|
||||||
z_far: 1000.0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn resize(&mut self, window: &Arc<Window>) {
|
|
||||||
self.aspect_ratio = window.inner_size().width as f32 / window.inner_size().height as f32
|
|
||||||
}
|
|
||||||
fn control(&mut self, delta: Vec3) {
|
|
||||||
self.frame = self.frame * Affine3A::from_translation(delta);
|
|
||||||
}
|
|
||||||
fn rotate(&mut self, yaw: f32, pitch: f32) {
|
|
||||||
let (mut y,mut x,z) = self.frame.matrix3.to_euler(EulerRot::YXZ);
|
|
||||||
x = (x + pitch * 0.005).clamp(-1.4,1.4);
|
|
||||||
y = y + yaw * 0.005;
|
|
||||||
self.frame.matrix3 = Mat3A::from_euler(EulerRot::YXZ,y,x,z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
const VERTICES: &[Vertex] = &[
|
|
||||||
// Changed
|
|
||||||
Vertex { position: [-0.5,-0.5,-0.5], tex_coords: [0,0]}
|
|
||||||
];
|
|
||||||
|
|
||||||
const INDICES: &[u16] = &[
|
|
||||||
0, 1, 4,
|
|
||||||
1, 2, 4,
|
|
||||||
2, 3, 4,
|
|
||||||
];
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
use winit::dpi::PhysicalPosition;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
use winit::platform::web::EventLoopExtWebSys;
|
|
||||||
use winit::{
|
|
||||||
application::ApplicationHandler,
|
|
||||||
event::*,
|
|
||||||
event_loop::{ActiveEventLoop, EventLoop},
|
|
||||||
keyboard::{KeyCode, PhysicalKey},
|
|
||||||
window::Window,
|
|
||||||
};
|
|
||||||
|
|
||||||
type Kt<K,V> = HashMap<K,Vec<V>>;
|
|
||||||
|
|
||||||
struct Renderer {
|
|
||||||
surface: (wgpu::Surface<'static>,bool),
|
|
||||||
config: wgpu::SurfaceConfiguration,
|
|
||||||
device: wgpu::Device,
|
|
||||||
queue: wgpu::Queue,
|
|
||||||
camera: Camera,
|
|
||||||
clear_color: wgpu::Color,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct UniformPlan {
|
|
||||||
bind_group: wgpu::BindGroup,
|
|
||||||
buffer: wgpu::Buffer,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct TexturePlan {
|
|
||||||
bind_group: wgpu::BindGroup,
|
|
||||||
texture: wgpu::Texture,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[repr(C)]
|
|
||||||
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
|
|
||||||
struct SimpleVertex {
|
|
||||||
pos: [f32; 3],
|
|
||||||
uv: [f32; 2],
|
|
||||||
norm: [f32; 3],
|
|
||||||
}
|
|
||||||
|
|
||||||
impl SimpleVertex {
|
|
||||||
fn desc() -> wgpu::VertexBufferLayout<'static> {
|
|
||||||
wgpu::VertexBufferLayout {
|
|
||||||
array_stride: std::mem::size_of::<SimpleVertex>() as wgpu::BufferAddress,
|
|
||||||
step_mode: wgpu::VertexStepMode::Vertex,
|
|
||||||
attributes: &[
|
|
||||||
wgpu::VertexAttribute {
|
|
||||||
offset: 0,
|
|
||||||
shader_location: 0,
|
|
||||||
format: wgpu::VertexFormat::Float32x3,
|
|
||||||
},
|
|
||||||
wgpu::VertexAttribute {
|
|
||||||
offset: std::mem::size_of::<[f32; 3]>() as wgpu::BufferAddress,
|
|
||||||
shader_location: 1,
|
|
||||||
format: wgpu::VertexFormat::Float32x2,
|
|
||||||
},
|
|
||||||
wgpu::VertexAttribute {
|
|
||||||
offset: std::mem::size_of::<[f32; 5]>() as wgpu::BufferAddress,
|
|
||||||
shader_location: 2,
|
|
||||||
format: wgpu::VertexFormat::Float32x3,
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SimpleMesh {
|
|
||||||
vertex_buffer: wgpu::Buffer,
|
|
||||||
index_buffer: wgpu::Buffer,
|
|
||||||
indices_count: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SimpleMaterial {
|
|
||||||
albedo: TexturePlan,
|
|
||||||
normal: Option<TexturePlan>,
|
|
||||||
specular: Option<TexturePlan>,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SimpleModel {
|
|
||||||
affine: Affine3A,
|
|
||||||
material: mars::gc::Gc<SimpleMaterial>,
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SimpleRenderPlan {
|
|
||||||
pipeline: wgpu::RenderPipeline,
|
|
||||||
// todo: clients: Kt<SimpleMesh,Kt<SimpleMaterial,Vec<Affine3A>>>
|
|
||||||
clients: Vec<SimpleModel>
|
|
||||||
}
|
|
||||||
|
|
||||||
struct FluidRigidBody {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct State {
|
|
||||||
renderer: Renderer,
|
|
||||||
controller: Controller,
|
|
||||||
window: Arc<Window>,
|
|
||||||
diffuse_bind_group: wgpu::BindGroup,
|
|
||||||
sky: wgpu::Color,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl State {
|
|
||||||
// We don't need this to be async right now,
|
|
||||||
// but we will in the next tutorial
|
|
||||||
pub async fn new(window: Arc<Window>) -> anyhow::Result<Self> {
|
|
||||||
let size = window.inner_size();
|
|
||||||
|
|
||||||
// The instance is a handle to our GPU
|
|
||||||
// BackendBit::PRIMARY => Vulkan + Metal + DX12 + Browser WebGPU
|
|
||||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
backends: wgpu::Backends::PRIMARY,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
backends: wgpu::Backends::GL,
|
|
||||||
flags: Default::default(),
|
|
||||||
memory_budget_thresholds: Default::default(),
|
|
||||||
backend_options: Default::default(),
|
|
||||||
display: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
let surface = instance.create_surface(window.clone())?;
|
|
||||||
|
|
||||||
let adapter = instance
|
|
||||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
|
||||||
power_preference: wgpu::PowerPreference::default(),
|
|
||||||
compatible_surface: Some(&surface),
|
|
||||||
force_fallback_adapter: false,
|
|
||||||
})
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
let (device, queue) = adapter
|
|
||||||
.request_device(&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
required_features: wgpu::Features::empty(),
|
|
||||||
experimental_features: wgpu::ExperimentalFeatures::disabled(),
|
|
||||||
// WebGL doesn't support all of wgpu's features, so if
|
|
||||||
// we're building for the web we'll have to disable some.
|
|
||||||
required_limits: if cfg!(target_arch = "wasm32") {
|
|
||||||
wgpu::Limits::downlevel_webgl2_defaults()
|
|
||||||
} else {
|
|
||||||
wgpu::Limits::default()
|
|
||||||
},
|
|
||||||
memory_hints: Default::default(),
|
|
||||||
trace: wgpu::Trace::Off,
|
|
||||||
})
|
|
||||||
.await?;
|
|
||||||
|
|
||||||
let surface_caps = surface.get_capabilities(&adapter);
|
|
||||||
// Shader code in this tutorial assumes an sRGB surface texture. Using a different
|
|
||||||
// one will result in all the colors coming out darker. If you want to support non
|
|
||||||
// sRGB surfaces, you'll need to account for that when drawing to the frame.
|
|
||||||
let surface_format = surface_caps
|
|
||||||
.formats
|
|
||||||
.iter()
|
|
||||||
.find(|f| f.is_srgb())
|
|
||||||
.copied()
|
|
||||||
.unwrap_or(surface_caps.formats[0]);
|
|
||||||
let config = wgpu::SurfaceConfiguration {
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
format: surface_format,
|
|
||||||
width: size.width,
|
|
||||||
height: size.height,
|
|
||||||
present_mode: surface_caps.present_modes[0],
|
|
||||||
alpha_mode: surface_caps.alpha_modes[0],
|
|
||||||
view_formats: vec![],
|
|
||||||
desired_maximum_frame_latency: 2,
|
|
||||||
};
|
|
||||||
|
|
||||||
let diffuse_bytes = include_bytes!("assets/test.png");
|
|
||||||
let diffuse_image = image::load_from_memory(diffuse_bytes)?;
|
|
||||||
let diffuse_rgba = diffuse_image.to_rgba8();
|
|
||||||
|
|
||||||
use image::GenericImageView;
|
|
||||||
let dimensions = diffuse_image.dimensions();
|
|
||||||
|
|
||||||
println!("{:?}",dimensions);
|
|
||||||
|
|
||||||
let texture_size = wgpu::Extent3d {
|
|
||||||
width: dimensions.0,
|
|
||||||
height: dimensions.1,
|
|
||||||
// All textures are stored as 3D, we represent our 2D texture
|
|
||||||
// by setting depth to 1.
|
|
||||||
depth_or_array_layers: 1,
|
|
||||||
};
|
|
||||||
let diffuse_texture = device.create_texture(
|
|
||||||
&wgpu::TextureDescriptor {
|
|
||||||
size: texture_size,
|
|
||||||
mip_level_count: 1, // We'll talk about this a little later
|
|
||||||
sample_count: 1,
|
|
||||||
dimension: wgpu::TextureDimension::D2,
|
|
||||||
// Most images are stored using sRGB, so we need to reflect that here.
|
|
||||||
format: wgpu::TextureFormat::Rgba8UnormSrgb,
|
|
||||||
// TEXTURE_BINDING tells wgpu that we want to use this texture in shaders
|
|
||||||
// COPY_DST means that we want to copy data to this texture
|
|
||||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
|
||||||
label: Some("diffuse_texture"),
|
|
||||||
// This is the same as with the SurfaceConfig. It
|
|
||||||
// specifies what texture formats can be used to
|
|
||||||
// create TextureViews for this texture. The base
|
|
||||||
// texture format (Rgba8UnormSrgb in this case) is
|
|
||||||
// always supported. Note that using a different
|
|
||||||
// texture format is not supported on the WebGL2
|
|
||||||
// backend.
|
|
||||||
view_formats: &[],
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
queue.write_texture(
|
|
||||||
// Tells wgpu where to copy the pixel data
|
|
||||||
wgpu::TexelCopyTextureInfo {
|
|
||||||
texture: &diffuse_texture,
|
|
||||||
mip_level: 0,
|
|
||||||
origin: wgpu::Origin3d::ZERO,
|
|
||||||
aspect: wgpu::TextureAspect::All,
|
|
||||||
},
|
|
||||||
// The actual pixel data
|
|
||||||
&diffuse_rgba,
|
|
||||||
// The layout of the texture
|
|
||||||
wgpu::TexelCopyBufferLayout {
|
|
||||||
offset: 0,
|
|
||||||
bytes_per_row: Some(4 * dimensions.0),
|
|
||||||
rows_per_image: Some(dimensions.1),
|
|
||||||
},
|
|
||||||
texture_size,
|
|
||||||
);
|
|
||||||
|
|
||||||
let diffuse_texture_view = diffuse_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
let diffuse_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
|
||||||
address_mode_u: wgpu::AddressMode::Repeat,
|
|
||||||
address_mode_v: wgpu::AddressMode::Repeat,
|
|
||||||
address_mode_w: wgpu::AddressMode::Repeat,
|
|
||||||
mag_filter: wgpu::FilterMode::Linear,
|
|
||||||
min_filter: wgpu::FilterMode::Linear,
|
|
||||||
mipmap_filter: wgpu::MipmapFilterMode::Nearest,
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
let texture_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 0,
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty: wgpu::BindingType::Texture {
|
|
||||||
multisampled: false,
|
|
||||||
view_dimension: wgpu::TextureViewDimension::D2,
|
|
||||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 1,
|
|
||||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
||||||
// This should match the filterable field of the
|
|
||||||
// corresponding Texture entry above.
|
|
||||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
||||||
count: None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some("texture_bind_group_layout"),
|
|
||||||
});
|
|
||||||
|
|
||||||
let diffuse_bind_group = device.create_bind_group(
|
|
||||||
&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &texture_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&diffuse_texture_view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 1,
|
|
||||||
resource: wgpu::BindingResource::Sampler(&diffuse_sampler),
|
|
||||||
}
|
|
||||||
],
|
|
||||||
label: Some("diffuse_bind_group"),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
let camera = Camera::new(&window);
|
|
||||||
|
|
||||||
let camera_buffer = device.create_buffer_init(
|
|
||||||
&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Camera Buffer"),
|
|
||||||
contents: bytemuck::cast_slice(&[camera.view()]),
|
|
||||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupLayoutEntry {
|
|
||||||
binding: 0,
|
|
||||||
visibility: wgpu::ShaderStages::VERTEX,
|
|
||||||
ty: wgpu::BindingType::Buffer {
|
|
||||||
ty: wgpu::BufferBindingType::Uniform,
|
|
||||||
has_dynamic_offset: false,
|
|
||||||
min_binding_size: None,
|
|
||||||
},
|
|
||||||
count: None,
|
|
||||||
}
|
|
||||||
],
|
|
||||||
label: Some("camera_bind_group_layout"),
|
|
||||||
});
|
|
||||||
|
|
||||||
let camera_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &camera_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: camera_buffer.as_entire_binding(),
|
|
||||||
}
|
|
||||||
],
|
|
||||||
label: Some("camera_bind_group"),
|
|
||||||
});
|
|
||||||
|
|
||||||
let vertex_buffer = device.create_buffer_init(
|
|
||||||
&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Vertex Buffer"),
|
|
||||||
contents: bytemuck::cast_slice(VERTICES),
|
|
||||||
usage: wgpu::BufferUsages::VERTEX,
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
let index_buffer = device.create_buffer_init(
|
|
||||||
&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Index Buffer"),
|
|
||||||
contents: bytemuck::cast_slice(INDICES),
|
|
||||||
usage: wgpu::BufferUsages::INDEX,
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
let num_indices = INDICES.len() as u32;
|
|
||||||
|
|
||||||
let shader1 = device.create_shader_module(wgpu::include_wgsl!("assets/shader.wgsl"));
|
|
||||||
|
|
||||||
let render_pipeline_layout1 =
|
|
||||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
||||||
label: Some("Render Pipeline Layout"),
|
|
||||||
bind_group_layouts: &[
|
|
||||||
Some(&texture_bind_group_layout),
|
|
||||||
Some(&camera_bind_group_layout),
|
|
||||||
],
|
|
||||||
immediate_size: 0,
|
|
||||||
});
|
|
||||||
|
|
||||||
/*let water_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Water Pipeline"),
|
|
||||||
layout: Some(&water_pipeline_layout),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader1,
|
|
||||||
entry_point: Some("vs_main"),
|
|
||||||
buffers: &[
|
|
||||||
|
|
||||||
],
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default();
|
|
||||||
}
|
|
||||||
});*/
|
|
||||||
|
|
||||||
let render_pipeline1 = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
||||||
label: Some("Render Pipeline"),
|
|
||||||
layout: Some(&render_pipeline_layout1),
|
|
||||||
vertex: wgpu::VertexState {
|
|
||||||
module: &shader1,
|
|
||||||
entry_point: Some("vs_main"),
|
|
||||||
buffers: &[
|
|
||||||
Vertex::desc(),
|
|
||||||
],
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
||||||
},
|
|
||||||
fragment: Some(wgpu::FragmentState {
|
|
||||||
// 3.
|
|
||||||
module: &shader1,
|
|
||||||
entry_point: Some("fs_main"),
|
|
||||||
targets: &[Some(wgpu::ColorTargetState {
|
|
||||||
// 4.
|
|
||||||
format: config.format,
|
|
||||||
blend: Some(wgpu::BlendState::REPLACE),
|
|
||||||
write_mask: wgpu::ColorWrites::ALL,
|
|
||||||
})],
|
|
||||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
||||||
}),
|
|
||||||
primitive: wgpu::PrimitiveState {
|
|
||||||
topology: wgpu::PrimitiveTopology::TriangleList, // 1.
|
|
||||||
strip_index_format: None,
|
|
||||||
front_face: wgpu::FrontFace::Ccw, // 2.
|
|
||||||
cull_mode: Some(wgpu::Face::Back),
|
|
||||||
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
|
|
||||||
polygon_mode: wgpu::PolygonMode::Fill,
|
|
||||||
// Requires Features::DEPTH_CLIP_CONTROL
|
|
||||||
unclipped_depth: false,
|
|
||||||
// Requires Features::CONSERVATIVE_RASTERIZATION
|
|
||||||
conservative: false,
|
|
||||||
},
|
|
||||||
depth_stencil: None, // 1.
|
|
||||||
multisample: wgpu::MultisampleState {
|
|
||||||
count: 1, // 2.
|
|
||||||
mask: !0, // 3.
|
|
||||||
alpha_to_coverage_enabled: false, // 4.
|
|
||||||
},
|
|
||||||
multiview_mask: None, // 5.
|
|
||||||
cache: None, // 6.
|
|
||||||
});
|
|
||||||
|
|
||||||
Ok(Self {
|
|
||||||
surface,
|
|
||||||
camera_buffer,
|
|
||||||
camera_bind_group,
|
|
||||||
diffuse_bind_group,
|
|
||||||
index_buffer,
|
|
||||||
vertex_buffer,
|
|
||||||
controller: Controller::new(),
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
config,
|
|
||||||
is_surface_configured: false,
|
|
||||||
window,
|
|
||||||
num_indices,
|
|
||||||
render_pipeline: render_pipeline1,
|
|
||||||
sky: wgpu::Color {
|
|
||||||
r: 0.1,
|
|
||||||
g: 0.2,
|
|
||||||
b: 0.3,
|
|
||||||
a: 1.0,
|
|
||||||
},
|
|
||||||
camera,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn resize(&mut self, width: u32, height: u32) {
|
|
||||||
if width > 0 && height > 0 {
|
|
||||||
let max = 2048;
|
|
||||||
self.config.width = width.min(max);
|
|
||||||
self.config.height = height.min(max);
|
|
||||||
self.surface.configure(&self.device, &self.config);
|
|
||||||
self.camera.resize(&self.window);
|
|
||||||
self.is_surface_configured = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self) {
|
|
||||||
// ...
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(&mut self) -> anyhow::Result<()> {
|
|
||||||
self.window.request_redraw();
|
|
||||||
|
|
||||||
// We can't render unless the surface is configured
|
|
||||||
if !self.is_surface_configured {
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
|
|
||||||
let output = match self.surface.get_current_texture() {
|
|
||||||
wgpu::CurrentSurfaceTexture::Success(surface_texture) => surface_texture,
|
|
||||||
wgpu::CurrentSurfaceTexture::Suboptimal(surface_texture) => {
|
|
||||||
self.surface.configure(&self.device, &self.config);
|
|
||||||
surface_texture
|
|
||||||
}
|
|
||||||
wgpu::CurrentSurfaceTexture::Timeout
|
|
||||||
| wgpu::CurrentSurfaceTexture::Occluded
|
|
||||||
| wgpu::CurrentSurfaceTexture::Validation => {
|
|
||||||
// Skip this frame
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
wgpu::CurrentSurfaceTexture::Outdated => {
|
|
||||||
self.surface.configure(&self.device, &self.config);
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
wgpu::CurrentSurfaceTexture::Lost => {
|
|
||||||
// You could recreate the devices and all resources
|
|
||||||
// created with it here, but we'll just bail
|
|
||||||
anyhow::bail!("Lost device");
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let view = output
|
|
||||||
.texture
|
|
||||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
let mut encoder = self
|
|
||||||
.device
|
|
||||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
||||||
label: Some("Render Encoder"),
|
|
||||||
});
|
|
||||||
{
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
||||||
label: Some("Render Pass"),
|
|
||||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
||||||
view: &view,
|
|
||||||
resolve_target: None,
|
|
||||||
depth_slice: None,
|
|
||||||
ops: wgpu::Operations {
|
|
||||||
load: wgpu::LoadOp::Clear(self.sky),
|
|
||||||
store: wgpu::StoreOp::Store,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment: None,
|
|
||||||
occlusion_query_set: None,
|
|
||||||
timestamp_writes: None,
|
|
||||||
multiview_mask: None,
|
|
||||||
});
|
|
||||||
|
|
||||||
let mut movement = Vec3::new(0.0,0.0,0.0);
|
|
||||||
|
|
||||||
let pressed = |keycode: KeyCode| {
|
|
||||||
if let Some(true) = self.controller.keys.get(&keycode) {
|
|
||||||
true
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
if pressed(KeyCode::KeyA) {
|
|
||||||
movement.x -= 1.0;
|
|
||||||
}
|
|
||||||
if pressed(KeyCode::KeyD) {
|
|
||||||
movement.x += 1.0;
|
|
||||||
}
|
|
||||||
if pressed(KeyCode::KeyW) {
|
|
||||||
movement.z += 1.0;
|
|
||||||
}
|
|
||||||
if pressed(KeyCode::KeyS) {
|
|
||||||
movement.z -= 1.0;
|
|
||||||
}
|
|
||||||
if pressed(KeyCode::KeyE) {
|
|
||||||
movement.y += 1.0;
|
|
||||||
}
|
|
||||||
if pressed(KeyCode::KeyQ) {
|
|
||||||
movement.y -= 1.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
println!("{:?} {:?} {:?}",movement,self.camera.frame.translation,self.camera.frame.matrix3.to_euler(EulerRot::YXZ));
|
|
||||||
|
|
||||||
self.camera.control(movement * 0.1);
|
|
||||||
|
|
||||||
self.queue.write_buffer(&self.camera_buffer,0,bytemuck::cast_slice(&[self.camera.view()]));
|
|
||||||
|
|
||||||
render_pass.set_pipeline(&self.render_pipeline);
|
|
||||||
render_pass.set_bind_group(1, &self.camera_bind_group, &[]);
|
|
||||||
render_pass.set_bind_group(0, &self.diffuse_bind_group, &[]);
|
|
||||||
render_pass.set_vertex_buffer(0, self.vertex_buffer.slice(..));
|
|
||||||
render_pass.set_index_buffer(self.index_buffer.slice(..), wgpu::IndexFormat::Uint16);
|
|
||||||
render_pass.draw_indexed(0..self.num_indices, 0, 0..1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// submit will accept anything that implements IntoIter
|
|
||||||
self.queue.submit(std::iter::once(encoder.finish()));
|
|
||||||
output.present();
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_key(&mut self, event_loop: &ActiveEventLoop, code: KeyCode, is_pressed: bool) {
|
|
||||||
match (code, is_pressed) {
|
|
||||||
(KeyCode::Escape, true) => event_loop.exit(),
|
|
||||||
(KeyCode::Space, true) => {},
|
|
||||||
(KeyCode::KeyR, true) => {
|
|
||||||
self.camera.frame = Affine3A::IDENTITY
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
self.controller.keys.insert(code, is_pressed);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_mouse_moved(&mut self, position: PhysicalPosition<f64>) {
|
|
||||||
self.sky = wgpu::Color {
|
|
||||||
r: 0.3,
|
|
||||||
g: position.x / 1000.0,
|
|
||||||
b: position.y / 1000.0,
|
|
||||||
a: 1.0,
|
|
||||||
};
|
|
||||||
if let Some(true) = self.controller.buttons.get(&MouseButton::Right) {
|
|
||||||
self.camera.rotate(position.x as f32 - self.controller.mouse.x, position.y as f32 - self.controller.mouse.y);
|
|
||||||
}
|
|
||||||
self.controller.mouse = Vec2::new(position.x as f32, position.y as f32);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_mouse_button(&mut self, button: MouseButton, state: ElementState ) {
|
|
||||||
self.controller.buttons.insert(button,state.is_pressed());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct App {
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
proxy: Option<winit::event_loop::EventLoopProxy<State>>,
|
|
||||||
state: Option<State>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl App {
|
|
||||||
pub fn new(#[cfg(target_arch = "wasm32")] event_loop: &EventLoop<State>) -> Self {
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
let proxy = Some(event_loop.create_proxy());
|
|
||||||
Self {
|
|
||||||
state: None,
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
proxy,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ApplicationHandler<State> for App {
|
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
|
||||||
#[allow(unused_mut)]
|
|
||||||
let mut window_attributes = Window::default_attributes();
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
use wasm_bindgen::JsCast;
|
|
||||||
use winit::platform::web::WindowAttributesExtWebSys;
|
|
||||||
|
|
||||||
const CANVAS_ID: &str = "canvas";
|
|
||||||
|
|
||||||
let window = wgpu::web_sys::window().unwrap_throw();
|
|
||||||
let document = window.document().unwrap_throw();
|
|
||||||
let canvas = document.get_element_by_id(CANVAS_ID).unwrap_throw();
|
|
||||||
let html_canvas_element = canvas.unchecked_into();
|
|
||||||
window_attributes = window_attributes.with_canvas(Some(html_canvas_element));
|
|
||||||
}
|
|
||||||
|
|
||||||
let window = Arc::new(event_loop.create_window(window_attributes).unwrap());
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
// If we are not on web we can use pollster to
|
|
||||||
// await the window creation
|
|
||||||
self.state = Some(pollster::block_on(State::new(window)).unwrap());
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
// Run the future asynchronously and use the
|
|
||||||
// proxy to send the results to the event loop
|
|
||||||
if let Some(proxy) = self.proxy.take() {
|
|
||||||
wasm_bindgen_futures::spawn_local(async move {
|
|
||||||
assert!(
|
|
||||||
proxy
|
|
||||||
.send_event(
|
|
||||||
State::new(window)
|
|
||||||
.await
|
|
||||||
.expect("Unable to create canvas!!!")
|
|
||||||
)
|
|
||||||
.is_ok()
|
|
||||||
)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(unused_mut)]
|
|
||||||
fn user_event(&mut self, _event_loop: &ActiveEventLoop, mut event: State) {
|
|
||||||
// This is where proxy.send_event() ends up
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
event.window.request_redraw();
|
|
||||||
event.resize(
|
|
||||||
event.window.inner_size().width,
|
|
||||||
event.window.inner_size().height,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
self.state = Some(event);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn window_event(
|
|
||||||
&mut self,
|
|
||||||
event_loop: &ActiveEventLoop,
|
|
||||||
_window_id: winit::window::WindowId,
|
|
||||||
event: WindowEvent,
|
|
||||||
) {
|
|
||||||
let state = match &mut self.state {
|
|
||||||
Some(canvas) => canvas,
|
|
||||||
None => return,
|
|
||||||
};
|
|
||||||
|
|
||||||
match event {
|
|
||||||
WindowEvent::CloseRequested => event_loop.exit(),
|
|
||||||
WindowEvent::Resized(size) => state.resize(size.width, size.height),
|
|
||||||
WindowEvent::RedrawRequested => {
|
|
||||||
state.update();
|
|
||||||
match state.render() {
|
|
||||||
Ok(_) => {}
|
|
||||||
Err(e) => {
|
|
||||||
// Log the error and exit gracefully
|
|
||||||
log::error!("{e}");
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
WindowEvent::MouseInput { button, state: element, .. } => state.handle_mouse_button(button,element),
|
|
||||||
WindowEvent::CursorMoved { position: pos, .. } => state.handle_mouse_moved(pos),
|
|
||||||
WindowEvent::KeyboardInput {
|
|
||||||
event:
|
|
||||||
KeyEvent {
|
|
||||||
physical_key: PhysicalKey::Code(code),
|
|
||||||
state: key_state,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} => state.handle_key(event_loop, code, key_state.is_pressed()),
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run() -> anyhow::Result<()> {
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
env_logger::init();
|
|
||||||
}
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
console_log::init_with_level(log::Level::Info).unwrap_throw();
|
|
||||||
}
|
|
||||||
|
|
||||||
let event_loop = EventLoop::with_user_event().build()?;
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
{
|
|
||||||
let mut app = App::new();
|
|
||||||
event_loop.run_app(&mut app)?;
|
|
||||||
}
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
{
|
|
||||||
let app = App::new(&event_loop);
|
|
||||||
event_loop.spawn_app(app);
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
#[wasm_bindgen(start)]
|
|
||||||
pub fn run_web() -> Result<(), wasm_bindgen::JsValue> {
|
|
||||||
console_error_panic_hook::set_once();
|
|
||||||
run().unwrap_throw();
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +1,5 @@
|
||||||
#![recursion_limit = "256"]
|
#![recursion_limit = "256"]
|
||||||
pub mod engine;
|
pub mod app;
|
||||||
|
pub mod render;
|
||||||
|
pub mod web;
|
||||||
|
pub mod world;
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
#![recursion_limit = "256"]
|
#![recursion_limit = "256"]
|
||||||
|
|
||||||
use game::*;
|
use game::*;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
engine::run().unwrap();
|
app::run().unwrap();
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,353 +0,0 @@
|
||||||
// Macro for expanding syntax form into a struct
|
|
||||||
macro_rules! definition {
|
|
||||||
{@build ($n:ident structure) ($($t:tt)*) null () } => {
|
|
||||||
#[allow(unused)]
|
|
||||||
#[derive(Debug)]
|
|
||||||
struct $n ($($t)*);
|
|
||||||
};
|
|
||||||
{@build ($n:ident enumeration new ($($f:tt)*) ($m:ident($($mt:tt)*)$($r:tt)*)) () null ()} => {
|
|
||||||
definition!{@build ($n enumeration ($($f)*) ($m($($mt)*)$($r)*)) () null () $($mt)*}
|
|
||||||
};
|
|
||||||
{@build ($n:ident enumeration ($($f:tt)*) ($m:ident($($mt:tt)*)$($r:tt)*)) ($($t:tt)*) null ()} => {
|
|
||||||
definition!{@build ($n enumeration new ($($f)*$m($($t)*)) ($($r)*)) () null () }
|
|
||||||
};
|
|
||||||
{@build ($n:ident enumeration new ($($m:ident($($mt:tt)*))*) ()) () null () } => {
|
|
||||||
definition!{@build ($n enumeration filter () ($($m($($mt)*))*))}
|
|
||||||
};
|
|
||||||
{@build ($n:ident enumeration filter ($($e:tt)*) ($m:ident($($mt:tt)+)$($t:tt)*))} => {
|
|
||||||
definition!{@build ($n enumeration filter ($($e)*$m($($mt)*),) ($($t)*))}
|
|
||||||
};
|
|
||||||
{@build ($n:ident enumeration filter ($($e:tt)*) ($m:ident()$($t:tt)*))} => {
|
|
||||||
definition!{@build ($n enumeration filter ($($e)*$m,) ($($t)*))}
|
|
||||||
};
|
|
||||||
{@build ($n:ident enumeration filter ($($e:tt)*) ())} => {
|
|
||||||
#[allow(unused)]
|
|
||||||
#[derive(Debug)]
|
|
||||||
enum $n {
|
|
||||||
$($e)*
|
|
||||||
}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) null () $l:literal $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*) null () $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) null () $i:ident $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*Box<$i>,) null () $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) option ($a:tt) () $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*Option<$a>,) null () $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) vector ($a:tt) () $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*Vec<$a>,) null () $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) option ($($a:tt)*) () $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*Option<($($a),*)>,) null () $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) vector ($($a:tt)*) () $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*Vec<($($a),*)>,) null () $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) null () [$($b:tt)*] $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*) option () ($($b)*) $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) null () {$($b:tt)*} $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*) vector () ($($b)*) $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) $i:ident ($($a:tt)*) ($l:literal $($b:tt)*) $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*) $i ($($a)*) ($($b)*) $($r)*}
|
|
||||||
};
|
|
||||||
{@build $m:tt ($($t:tt)*) $i:ident ($($a:tt)*) ($n:ident $($b:tt)*) $($r:tt)*} => {
|
|
||||||
definition!{@build $m ($($t)*) $i ($($a)*$n) ($($b)*) $($r)*}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
macro_rules! implement {
|
|
||||||
{@begin $n:ident structure $($t:tt)*} => {
|
|
||||||
implement!{@build (state result) (structure $n) {} {} $($t)*}
|
|
||||||
};
|
|
||||||
{@begin $n:ident enumeration ($m:ident ($($t2:tt)*)$($t:tt)*)} => {
|
|
||||||
implement!{@build (state result) (enumeration $m {} ($($t)*) $n) {} {} $($t2)*}
|
|
||||||
};
|
|
||||||
{@build ($st:ident $r:ident) $m:tt $f:tt {$($f2:tt)*} $s:literal $($t:tt)*} => {
|
|
||||||
implement!{@build ($st $r) $m $f {
|
|
||||||
$($f2)*
|
|
||||||
$st = $st.trim_start();
|
|
||||||
if $st.starts_with($s) {
|
|
||||||
$st = &$st[$s.len()..]
|
|
||||||
} else {
|
|
||||||
return Err("error".to_string())
|
|
||||||
}
|
|
||||||
} $($t)*}
|
|
||||||
};
|
|
||||||
{@build ($s:ident $r:ident) $m:tt {$($f:tt)*} {$($f2:tt)*} $i:ident $($t:tt)*} => {
|
|
||||||
implement!{@build ($s $r) $m {$($f)*{$($f2)*}} {
|
|
||||||
let $r;
|
|
||||||
match $i::consume($s) {
|
|
||||||
Ok((r,s)) => {
|
|
||||||
$s = s;
|
|
||||||
$r = r;
|
|
||||||
}
|
|
||||||
Err(error) => {
|
|
||||||
return Err(error);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} $($t)*}
|
|
||||||
};
|
|
||||||
{@build $va:tt ($($m:tt)*) {$($f:tt)*} {$($f2:tt)*} {$($r:tt)*} $($t:tt)*} => {
|
|
||||||
implement!{@build $va (vector {$($f)*{$($f2)*}} ($($t)*) $($m)*) {} {} $($r)*}
|
|
||||||
};
|
|
||||||
{@build $va:tt ($($m:tt)*) {$($f:tt)*} {$($f2:tt)*} [$($r:tt)*] $($t:tt)*} => {
|
|
||||||
implement!{@build $va (option {$($f)*{$($f2)*}} ($($t)*) $($m)*) {} {} $($r)*}
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (option {$($l:tt)*} ($($t:tt)*) $($m:tt)*) {{$($f:tt)*}$({$($r:tt)*})*} } => {
|
|
||||||
implement!{@build ($s $re) ($($m)*) {$($l)*} {
|
|
||||||
let mut $re;
|
|
||||||
let taker = move |_state| {
|
|
||||||
let mut $s: &str = _state;
|
|
||||||
$($f)*
|
|
||||||
Ok(((
|
|
||||||
$({$($r)*$re}),*
|
|
||||||
),$s))
|
|
||||||
};
|
|
||||||
match taker($s) {
|
|
||||||
Ok((r,s)) => {
|
|
||||||
$s = s;
|
|
||||||
$re = Some(r);
|
|
||||||
}
|
|
||||||
Err(_) => {
|
|
||||||
$re = None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} $($t)*}
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (vector {$($l:tt)*} ($($t:tt)*) $($m:tt)*) {{$($f:tt)*}$({$($r:tt)*})*} } => {
|
|
||||||
implement!{@build ($s $re) ($($m)*) {$($l)*} {
|
|
||||||
let mut $re = Vec::new();
|
|
||||||
let taker = move |_state| {
|
|
||||||
let mut $s: &str = _state;
|
|
||||||
$($f)*
|
|
||||||
Ok(((
|
|
||||||
$({$($r)*$re}),*
|
|
||||||
),$s))
|
|
||||||
};
|
|
||||||
while !$s.is_empty() {
|
|
||||||
match taker($s) {
|
|
||||||
Ok((r,s)) => {
|
|
||||||
$s = s;
|
|
||||||
$re.push(r);
|
|
||||||
}
|
|
||||||
Err(error) => {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
} $($t)*}
|
|
||||||
};
|
|
||||||
{@build $va:tt $m:tt {$($r:tt)*} $r2:tt} => {
|
|
||||||
implement!{@finish $va $m {$($r)*$r2}}
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (structure $n:ident) {{$($f:tt)*}$({$($r:tt)*})*} } => {
|
|
||||||
#[allow(unused)]
|
|
||||||
impl Parse for $n {
|
|
||||||
fn consume(_state: &str) -> Result<(Self, &str), Error> where Self: Sized {
|
|
||||||
let mut $s: &str = _state;
|
|
||||||
$($f)*
|
|
||||||
Ok((
|
|
||||||
$n($({$($r)*$re.into()}),*),$s
|
|
||||||
))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (enumeration $m2:ident {$($l:tt)*} ($m:ident ($($t2:tt)*)$($t:tt)*) $n:ident) {$f:tt$({$($r:tt)*})+} } => {
|
|
||||||
implement!{@build ($s $re) (enumeration $m {$($l)*{
|
|
||||||
$f
|
|
||||||
Ok((
|
|
||||||
$n::$m2($({$($r)*$re.into()}),+),$s
|
|
||||||
))
|
|
||||||
}} ($($t)*) $n) {} {} $($t2)*}
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (enumeration $m3:ident {$($l:tt)*} ($m:ident ($($t2:tt)*)$($t:tt)*) $n:ident) {$f:tt} } => {
|
|
||||||
implement!{@build ($s $re) (enumeration $m {$($l)*{
|
|
||||||
$f
|
|
||||||
Ok((
|
|
||||||
$n::$m3,$s
|
|
||||||
))
|
|
||||||
}} ($($t)*) $n) {} {} $($t2)*}
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (enumeration $m2:ident {$($l:tt)*} () $n:ident) {$f:tt$({$($r:tt)*})+}} => {
|
|
||||||
implement!{@finish ($s $re) (enumeration {$($l)*{
|
|
||||||
$f
|
|
||||||
Ok((
|
|
||||||
$n::$m2($({$($r)*$re.into()}),+),$s
|
|
||||||
))
|
|
||||||
}} () $n)} // straight to below
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (enumeration $m2:ident {$($l:tt)*} () $n:ident) {$f:tt}} => {
|
|
||||||
implement!{@finish ($s $re) (enumeration {$($l)*{
|
|
||||||
$f
|
|
||||||
Ok((
|
|
||||||
$n::$m2,$s
|
|
||||||
))
|
|
||||||
}} () $n)} // straight to below
|
|
||||||
};
|
|
||||||
{@finish ($s:ident $re:ident) (enumeration {$({$($f:tt)*})*} () $n:ident)} => {
|
|
||||||
#[allow(unused)]
|
|
||||||
impl Parse for $n {
|
|
||||||
fn consume(_state: &str) -> Result<(Self, &str), Error> where Self: Sized {
|
|
||||||
let mut $s: &str = _state;
|
|
||||||
$(
|
|
||||||
let case = (||{
|
|
||||||
let mut state: &str = _state;
|
|
||||||
$($f)*
|
|
||||||
})(); // put it into a closure and run it (makes returning easier)
|
|
||||||
if case.is_ok() {
|
|
||||||
return case;
|
|
||||||
}
|
|
||||||
)*
|
|
||||||
Err("error".into())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
macro_rules! class {
|
|
||||||
($i:ident($($t:tt)*)) => {
|
|
||||||
definition!{@build ($i structure) () null () $($t)*}
|
|
||||||
implement!{@begin $i structure $($t)*}
|
|
||||||
//display!{@begin $i structure $($t)*}
|
|
||||||
};
|
|
||||||
($i:ident{$($n:ident($($t:tt)*)),*}) => {
|
|
||||||
definition!{@build ($i enumeration new () ($($n($($t)*))*)) () null ()}
|
|
||||||
implement!{@begin $i enumeration ($($n($($t)*))*)}
|
|
||||||
//display!{@begin $i enumeration ($($n($($t)*))*)}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
macro_rules! parser {
|
|
||||||
() => {};
|
|
||||||
($i:ident$t:tt;$($tail:tt)*) => {
|
|
||||||
class!($i$t);
|
|
||||||
parser!($($tail)*);
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// todo: reimplement attrib here
|
|
||||||
// https://www.lua.org/manual/5.5/manual.html#9
|
|
||||||
parser!{
|
|
||||||
// LiteralString -> "..."
|
|
||||||
// LiteralNumber -> 0x... 123.456
|
|
||||||
Chunk ( Block );
|
|
||||||
Block ( {Statement} [Return] );
|
|
||||||
Statement {
|
|
||||||
Semicolon (";"),
|
|
||||||
Assignment (Variables "=" Expressions),
|
|
||||||
Call (RootAtom CallChain),
|
|
||||||
Label (Label),
|
|
||||||
Break ("break"),
|
|
||||||
Goto ("goto" Name),
|
|
||||||
Do ("do" Block "end"),
|
|
||||||
While ("while" Expression "do" Block "end"),
|
|
||||||
Repeat ("repeat" Block "until" Expression),
|
|
||||||
If ("if" Expression "then" Block {"elseif" Expression "then" Block} ["else" Block] "end"),
|
|
||||||
ForRange ("for" Name "=" Expression "," Expression ["," Expression] "do" Block "end"),
|
|
||||||
ForIn ("for" Names "in" Expressions "do" Block "end"),
|
|
||||||
Function ("function" FunctionName FunctionBody),
|
|
||||||
LocalFunction ("local" "function" Name FunctionBody),
|
|
||||||
GlobalFunction ("global" "function" Name FunctionBody),
|
|
||||||
Declaration ("local" Names ["=" Expressions]),
|
|
||||||
Global ("global" Names)
|
|
||||||
};
|
|
||||||
Return( "return" [Expressions] [";"] );
|
|
||||||
Label( "::" Name "::" );
|
|
||||||
FunctionName( Name {"." Name} [":" Name] );
|
|
||||||
Variables( Variable {"," Variable} );
|
|
||||||
Names( Name {"," Name} );
|
|
||||||
Expressions( Expression {"," Expression} );
|
|
||||||
// DEVIATION: This parser is greedy, so the manual's syntax breaks it.
|
|
||||||
RootAtom {
|
|
||||||
Variable (Name),
|
|
||||||
Expression ("(" Expression ")")
|
|
||||||
};
|
|
||||||
IndexAtom {
|
|
||||||
Dot ("." Name),
|
|
||||||
Index ("[" Expression "]")
|
|
||||||
};
|
|
||||||
CallAtom {
|
|
||||||
Normal (Arguments),
|
|
||||||
Method (":" Name Arguments)
|
|
||||||
};
|
|
||||||
PrefixAtom {
|
|
||||||
Call (CallAtom),
|
|
||||||
Index (IndexAtom)
|
|
||||||
};
|
|
||||||
VariableChain {
|
|
||||||
Link (PrefixAtom VariableChain),
|
|
||||||
Finish (IndexAtom)
|
|
||||||
};
|
|
||||||
CallChain {
|
|
||||||
Link (PrefixAtom CallChain),
|
|
||||||
Finish (CallAtom)
|
|
||||||
};
|
|
||||||
Variable (RootAtom VariableChain);
|
|
||||||
Expression {
|
|
||||||
Nil ("nil"),
|
|
||||||
False ("false"),
|
|
||||||
True ("true"),
|
|
||||||
VarArg ("..."),
|
|
||||||
Number (Number),
|
|
||||||
String (String),
|
|
||||||
FunctionDef (FunctionDef),
|
|
||||||
Prefix (RootAtom {PrefixAtom}),
|
|
||||||
Table (Table),
|
|
||||||
Binary (Expression BinaryOp Expression), // todo: .
|
|
||||||
Unary (UnaryOp Expression)
|
|
||||||
};
|
|
||||||
// -----------------------
|
|
||||||
Arguments {
|
|
||||||
Expressions ("(" [Expressions] ")"),
|
|
||||||
Table (Table),
|
|
||||||
String (String)
|
|
||||||
};
|
|
||||||
FunctionDef( "function" FunctionBody );
|
|
||||||
FunctionBody( "(" [Parameters] ")" Block "end" );
|
|
||||||
Parameters {
|
|
||||||
Names (Names ["," VarArg]),
|
|
||||||
VarArg (VarArg)
|
|
||||||
};
|
|
||||||
VarArg( "..." [Name] );
|
|
||||||
Table( "{" [Fields] "}" );
|
|
||||||
Fields( Field {FieldSep Field} [FieldSep] );
|
|
||||||
Field {
|
|
||||||
ExpressionIndex ("[" Expression "]" "=" Expression),
|
|
||||||
Name (Name "=" Expression),
|
|
||||||
Expression (Expression)
|
|
||||||
};
|
|
||||||
FieldSep {
|
|
||||||
Comma (","),
|
|
||||||
Semicolon (";")
|
|
||||||
};
|
|
||||||
BinaryOp {
|
|
||||||
Plus ("+"),
|
|
||||||
Minus ("-"),
|
|
||||||
Mul ("*"),
|
|
||||||
Divide ("/"),
|
|
||||||
DivFloor ("//"),
|
|
||||||
Caret ("^"),
|
|
||||||
Modulo ("%"),
|
|
||||||
Ampersand ("&"),
|
|
||||||
Tilde ("~"),
|
|
||||||
Pipe ("|"),
|
|
||||||
ShiftRight (">>"),
|
|
||||||
ShiftLeft ("<<"),
|
|
||||||
Concat (".."),
|
|
||||||
Less ("<"),
|
|
||||||
LessEqual ("<="),
|
|
||||||
Greater (">"),
|
|
||||||
GreatEqual (">="),
|
|
||||||
Equivalent ("=="),
|
|
||||||
NotEqual ("~="),
|
|
||||||
And ("and"),
|
|
||||||
Or ("or")
|
|
||||||
};
|
|
||||||
UnaryOp {
|
|
||||||
Negate ("-"),
|
|
||||||
Not ("not"),
|
|
||||||
Ampersand ("#"),
|
|
||||||
Tilde ("~")
|
|
||||||
};
|
|
||||||
}
|
|
||||||
131
src/render/eye.rs
Normal file
131
src/render/eye.rs
Normal file
|
|
@ -0,0 +1,131 @@
|
||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use env_logger::Env;
|
||||||
|
use glam::{Affine3A, EulerRot, Mat3A, Mat4, Vec3, Vec4};
|
||||||
|
use glam::camera::lh::proj::directx::perspective;
|
||||||
|
use wgpu::{Device, Queue};
|
||||||
|
use wgpu::util::DeviceExt;
|
||||||
|
|
||||||
|
pub(crate) struct Eye {
|
||||||
|
pub(crate) frame: Affine3A,
|
||||||
|
pub(crate) environment: Environment,
|
||||||
|
aspect_ratio: f32,
|
||||||
|
z_near: f32,
|
||||||
|
z_far: f32,
|
||||||
|
fov_y: f32,
|
||||||
|
pub(crate) environment_buffer: wgpu::Buffer,
|
||||||
|
pub(crate) buffer: wgpu::Buffer,
|
||||||
|
pub(crate) layout: wgpu::BindGroupLayout,
|
||||||
|
pub(crate) group: wgpu::BindGroup,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
#[derive(Pod, Copy, Clone, Zeroable)]
|
||||||
|
struct Environment {
|
||||||
|
ambient: Vec4,
|
||||||
|
light: Vec4,
|
||||||
|
dir: Vec4,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Eye {
|
||||||
|
pub(crate) fn view(&self) -> Mat4 {
|
||||||
|
let projection = perspective(self.fov_y, self.aspect_ratio, self.z_near, self.z_far);
|
||||||
|
projection * self.frame.inverse()
|
||||||
|
}
|
||||||
|
pub(crate) fn write(&mut self, queue: &Queue) {
|
||||||
|
queue.write_buffer(&self.buffer,0,bytemuck::cast_slice(&[
|
||||||
|
self.view(),
|
||||||
|
Mat4::from_mat3_translation(self.frame.matrix3.into(), Vec3::from(self.frame.translation))
|
||||||
|
]));
|
||||||
|
queue.write_buffer(&self.environment_buffer,0,bytemuck::cast_slice(&[self.environment]));
|
||||||
|
}
|
||||||
|
pub(crate) fn new(device: &Device, width: u32, height: u32) -> Eye {
|
||||||
|
let buffer = device.create_buffer_init(
|
||||||
|
&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("Camera Buffer"),
|
||||||
|
contents: bytemuck::cast_slice(&[Mat4::from_translation(Vec3::new(0.0,2.0,-8.0)),Mat4::IDENTITY]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
let dir = Vec3::new(1.0,0.5,1.0).normalize();
|
||||||
|
let environment = Environment {
|
||||||
|
ambient: Vec4::new(0.15,0.15,0.15, 0.0),
|
||||||
|
light: Vec4::new(1.0,1.0,1.0, 0.0),
|
||||||
|
dir: Vec4::new(dir.x,dir.y,dir.z,0.0),
|
||||||
|
};
|
||||||
|
|
||||||
|
let environment_buffer = device.create_buffer_init(
|
||||||
|
&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(""),
|
||||||
|
contents: bytemuck::cast_slice(&[environment]),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
let layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Buffer {
|
||||||
|
ty: wgpu::BufferBindingType::Uniform,
|
||||||
|
has_dynamic_offset: false,
|
||||||
|
min_binding_size: None,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
}
|
||||||
|
],
|
||||||
|
label: Some("eye_bind_group_layout"),
|
||||||
|
});
|
||||||
|
|
||||||
|
let group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: buffer.as_entire_binding(),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: environment_buffer.as_entire_binding(),
|
||||||
|
}
|
||||||
|
],
|
||||||
|
label: Some("eye_bind_group"),
|
||||||
|
});
|
||||||
|
|
||||||
|
Eye {
|
||||||
|
aspect_ratio: width as f32 / height as f32,
|
||||||
|
frame: Affine3A::IDENTITY,
|
||||||
|
fov_y: 90.0,
|
||||||
|
z_near: 0.1,
|
||||||
|
z_far: 1000.0,
|
||||||
|
buffer,
|
||||||
|
group,
|
||||||
|
layout,
|
||||||
|
environment,
|
||||||
|
environment_buffer,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub(crate) fn resize(&mut self, width: u32, height: u32) {
|
||||||
|
self.aspect_ratio = width as f32 / height as f32
|
||||||
|
}
|
||||||
|
pub(crate) fn control(&mut self, delta: Vec3) {
|
||||||
|
self.frame *= Affine3A::from_translation(delta);
|
||||||
|
}
|
||||||
|
pub(crate) fn rotate(&mut self, yaw: f32, pitch: f32) {
|
||||||
|
let (mut y,mut x,z) = self.frame.matrix3.to_euler(EulerRot::YXZ);
|
||||||
|
x = (x + pitch * 0.005).clamp(-1.4,1.4);
|
||||||
|
y += yaw * 0.005;
|
||||||
|
self.frame.matrix3 = Mat3A::from_euler(EulerRot::YXZ,y,x,z);
|
||||||
|
}
|
||||||
|
}
|
||||||
1043
src/render/mod.rs
Normal file
1043
src/render/mod.rs
Normal file
File diff suppressed because it is too large
Load diff
0
src/web.rs
Normal file
0
src/web.rs
Normal file
223
src/world/mod.rs
Normal file
223
src/world/mod.rs
Normal file
|
|
@ -0,0 +1,223 @@
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::hash::{BuildHasherDefault, Hash, Hasher};
|
||||||
|
use std::ops::{Div, Mul};
|
||||||
|
use std::rc::Rc;
|
||||||
|
use glam::{DVec3, IVec3, Mat4, UVec3, Vec3, Vec4Swizzles};
|
||||||
|
use wgpu::naga::{FastHashMap, FastHashSet};
|
||||||
|
use crate::render::{SimpleModelData, SimpleLightData, Renderer};
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum Shape {
|
||||||
|
Block(Vec3),
|
||||||
|
Sphere(f32),
|
||||||
|
None,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SimpleColliderData {
|
||||||
|
pub transform: Mat4,
|
||||||
|
pub shape: Shape,
|
||||||
|
pub radius: f32,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SimpleObjectData {
|
||||||
|
pub model: Option<SimpleModelData>,
|
||||||
|
pub collider: SimpleColliderData,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SimpleLight(pub Rc<RefCell<SimpleLightData>>);
|
||||||
|
|
||||||
|
impl PartialEq for SimpleLight {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
Rc::ptr_eq(&self.0, &other.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Eq for SimpleLight {}
|
||||||
|
|
||||||
|
impl Hash for SimpleLight {
|
||||||
|
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||||
|
(self.0.as_ptr() as *const RefCell<SimpleLight>).hash(state)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct SimpleObject(pub Rc<RefCell<SimpleObjectData>>);
|
||||||
|
|
||||||
|
impl SimpleObject {
|
||||||
|
pub(crate) fn hard_clone(&self) -> SimpleObject {
|
||||||
|
SimpleObject {
|
||||||
|
0: Rc::new(RefCell::new(SimpleObjectData {
|
||||||
|
model: self.0.borrow().model.clone(),
|
||||||
|
collider: self.0.borrow().collider.clone(),
|
||||||
|
})),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PartialEq for SimpleObject {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
Rc::ptr_eq(&self.0,&other.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Eq for SimpleObject {}
|
||||||
|
|
||||||
|
impl Hash for SimpleObject {
|
||||||
|
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||||
|
(self.0.as_ptr() as *const RefCell<SimpleModelData>).hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Eq, Hash, PartialEq, Clone)]
|
||||||
|
enum Interest {
|
||||||
|
Light(SimpleLight),
|
||||||
|
Object(SimpleObject),
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Block {
|
||||||
|
debug: Option<SimpleObject>,
|
||||||
|
volume: u8,
|
||||||
|
velocity: Vec3,
|
||||||
|
material: u8,
|
||||||
|
interests: FastHashSet<Interest>,
|
||||||
|
blocks: [Option<Box<Block>>;64],
|
||||||
|
}
|
||||||
|
|
||||||
|
const TREE_ATTACK: usize = 4;
|
||||||
|
const TREE_FLOOR: usize = 4;
|
||||||
|
impl Block {
|
||||||
|
fn new() -> Block {
|
||||||
|
Block {
|
||||||
|
debug: None,
|
||||||
|
volume: 0,
|
||||||
|
velocity: Vec3::ZERO,
|
||||||
|
material: 0,
|
||||||
|
interests: FastHashSet::with_hasher(BuildHasherDefault::default()),
|
||||||
|
blocks: [const { None }; const { TREE_ATTACK * TREE_ATTACK * TREE_ATTACK }],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn place_pos(&mut self, interest: Interest, pos: Vec3, rad: f32, block_size: f32) {
|
||||||
|
let cs = block_size / const { TREE_ATTACK as f32 };
|
||||||
|
if rad < cs || block_size >= TREE_FLOOR as f32 {
|
||||||
|
let rel = ((pos + block_size / 2.0) / cs).round().as_uvec3();
|
||||||
|
let new_pos = pos - (rel.as_vec3() + cs / 2.0);
|
||||||
|
let index = (rel.x + rel.y * 4 + rel.z * 16) as usize;
|
||||||
|
match self.blocks[index] {
|
||||||
|
Some(ref mut block) => {
|
||||||
|
block.place_pos(interest,new_pos,rad,cs);
|
||||||
|
},
|
||||||
|
None => {
|
||||||
|
let mut block = Box::new(Block::new());
|
||||||
|
block.place_pos(interest,new_pos,rad,cs);
|
||||||
|
self.blocks[index] = Some(block);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
self.interests.insert(interest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn debug_step(&mut self, value: bool) {
|
||||||
|
match self.debug {
|
||||||
|
Some(ref mut debug) => {
|
||||||
|
if value {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
},
|
||||||
|
None => {
|
||||||
|
if value {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct World {
|
||||||
|
chunk_size: u32,
|
||||||
|
map: FastHashMap<IVec3,Block>,
|
||||||
|
pub renderer: Option<Renderer>,
|
||||||
|
debug_world_map: bool,
|
||||||
|
debug_world_map_object: Option<SimpleObject>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl World {
|
||||||
|
pub fn new() -> World {
|
||||||
|
World {
|
||||||
|
chunk_size: 512,
|
||||||
|
map: FastHashMap::with_hasher(BuildHasherDefault::default()),
|
||||||
|
renderer: None,
|
||||||
|
debug_world_map: false,
|
||||||
|
debug_world_map_object: None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_renderer(&mut self, renderer: Renderer) {
|
||||||
|
self.renderer = Some(renderer);
|
||||||
|
self.debug_world_map_object = self.renderer.as_mut().unwrap().load_from_gltf(include_bytes!("../assets/debug.glb")).first_object()
|
||||||
|
}
|
||||||
|
pub fn add_object(&mut self, object: SimpleObject) {
|
||||||
|
self.place(Interest::Object(object.clone()));
|
||||||
|
if let Some(ref mut renderer) = self.renderer {
|
||||||
|
renderer.instances.add_object(object)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn set_debug(&mut self, value: bool) {
|
||||||
|
self.debug_world_map = value;
|
||||||
|
}
|
||||||
|
pub fn light_step(&mut self) {
|
||||||
|
|
||||||
|
}
|
||||||
|
pub fn object_step(&mut self) {
|
||||||
|
|
||||||
|
}
|
||||||
|
pub fn debug_step(&mut self) {
|
||||||
|
self.light_step();
|
||||||
|
self.object_step();
|
||||||
|
for (index, item) in self.map.iter_mut() {
|
||||||
|
item.debug_step(self.debug_world_map);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn place_pos(&mut self, interest: Interest, pos: Vec3, rad: f32) {
|
||||||
|
let cs = self.chunk_size as f32;
|
||||||
|
let c_rad = ((cs / 2.0) * (cs / 2.0)) * 3.0;
|
||||||
|
for x in (pos.x - rad).div(cs) as i32..=(pos.x + rad).div(cs).ceil() as i32 {
|
||||||
|
for y in (pos.y - rad).div(cs) as i32..=(pos.y + rad).div(cs).ceil() as i32 {
|
||||||
|
for z in (pos.z - rad).div(cs) as i32..=(pos.z + rad).div(cs).ceil() as i32 {
|
||||||
|
let block_pos = IVec3::new(x,y,z);
|
||||||
|
let block_pos_f32 = block_pos.as_vec3();
|
||||||
|
if block_pos_f32.distance_squared(pos) < rad + c_rad {
|
||||||
|
self.map.entry(block_pos).or_insert_with(|| {
|
||||||
|
let mut block = Block::new();
|
||||||
|
block.place_pos(
|
||||||
|
interest.clone(),
|
||||||
|
pos - block_pos_f32,
|
||||||
|
rad,
|
||||||
|
self.chunk_size as f32,
|
||||||
|
);
|
||||||
|
block
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn place(&mut self, interest: Interest) {
|
||||||
|
let (pos,rad) = match &interest {
|
||||||
|
Interest::Light(light) => {
|
||||||
|
let light = light.0.borrow();
|
||||||
|
(light.instance.location.xyz(),light.instance.color.length())
|
||||||
|
},
|
||||||
|
Interest::Object(object) => {
|
||||||
|
let collider = &object.0.borrow().collider;
|
||||||
|
(collider.transform.to_scale_rotation_translation().2,collider.radius)
|
||||||
|
},
|
||||||
|
};
|
||||||
|
self.place_pos(interest,pos,rad);
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue