Animation Handler which has a set of predefined animations #5
Labels
No labels
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
halbear/HalbearsVehicleFramework#5
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
in your "SetRotations" function on an entity model you can give a ModelPart to this AnimationHandler class and specify the type of animation and the axis to perform and it will transform it for you so you don't have to manually program basic animations such as a steering wheel, propellers or wheels
being worked on