2026-04-19 - 2026-05-19
Overview
12 Issues closed from 1 user
Closed
#34 Camera Presets
Closed
#33 Camera Mixin
Closed
#22 Military Robot - Melee worker
Closed
#19 Ladybug/ladybird
Closed
#21 Ants & Ant hills
Closed
#17 HayFever Fields varies based on your location relative to what hemisphere you're in
Closed
#8 Blueleaf Lush Plains
Closed
#6 Blueleaf Plains Plateau
Closed
#5 Lush Marsh
Closed
#4 Hayfever Fields
Closed
#3 Blueleaf Plains
Closed
#2 Optimise gauge classes to pick from an array with a simple equation rather than a bajillion mcreator procedures
36 Issues created by 1 user
Opened
#1 Convert them to use a general class rather than have a million pre-generated MCreator classes that i have locked
Opened
#2 Optimise gauge classes to pick from an array with a simple equation rather than a bajillion mcreator procedures
Opened
#3 Blueleaf Plains
Opened
#4 Hayfever Fields
Opened
#5 Lush Marsh
Opened
#6 Blueleaf Plains Plateau
Opened
#7 Blueleaf Swamp
Opened
#8 Blueleaf Lush Plains
Opened
#9 Blueleaf Forest
Opened
#10 Blueleaf Pine Forest
Opened
#11 Redwood Forest
Opened
#12 Silver birch Forest
Opened
#13 Crystal Plains
Opened
#14 Crystal Fracture
Opened
#15 Frozen Peaks
Opened
#16 Frozen Plateau
Opened
#17 HayFever Fields varies based on your location relative to what hemisphere you're in
Opened
#18 Butterfly
Opened
#19 Ladybug/ladybird
Opened
#20 Fluffalo
Opened
#21 Ants & Ant hills
Opened
#22 Military Robot - Melee worker
Opened
#23 Military Robot - Artillery
Opened
#24 Military Robot - Factory Worker
Opened
#25 Military Robot - Pilot
Opened
#26 Military Vehicle - Emberleaf Zepplin (spawns Pilots in Enemy Aircraft)
Opened
#27 Military Vehicle - Enemy Drillship - Spawns Workers, Melee and Miners
Opened
#28 Military Robot - Miner
Opened
#29 Crystal Entities
Opened
#30 Ancient One
Opened
#31 Crystal Dolphin
Opened
#32 Crystal Cities
Opened
#33 Camera Mixin
Opened
#34 Camera Presets
Opened
#35 Re-Write Camera Presets to be procedural rather than pre-defined
Opened
#36 Rotate Vehicle models based on Yaw, Pitch and Roll values