Add project files.
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128
SpriteStacker/Form1.cs
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128
SpriteStacker/Form1.cs
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using SpriteStacker.Properties;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace SpriteStacker
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{
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public partial class Form1 : Form
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{
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public static Thread MainThread;
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public static bool running = true;
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Model model = new Model(25, 25);
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public double LastFT = 0;
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public Form1()
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{
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InitializeComponent();
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ResizeDisplay();
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MainThread = new Thread(mainThread);
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MainThread.SetApartmentState(ApartmentState.STA);
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model.SetBitmapLayers(new Bitmap[]
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{
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Resources._1,
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Resources._2,
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Resources._3,
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Resources._4,
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Resources._5,
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Resources._6,
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Resources._7,
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Resources._8,
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Resources._9,
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Resources._10,
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Resources._11,
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Resources._12,
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Resources._13,
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Resources._14,
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Resources._15,
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Resources._16,
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Resources._17,
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Resources._18,
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Resources._19,
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Resources._20,
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Resources._21,
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Resources._22,
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Resources._23,
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Resources._24,
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Resources._25,
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Resources._26
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});
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//model.AddLayers(20);
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Random rnd = new Random();
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Color[] colors = new Color[] { Color.FromArgb(255,128,128) };
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for (int i = 0; i < 150; i++)
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{
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for(int j = 0; j < 150; j++)
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{
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//int Y = rnd.Next(0, 21);
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//model.SetData(rnd.Next(0, 25), rnd.Next(0, 25),Y , new Voxel(Color.FromArgb((int)(180 * ( (Y + 1.0) / 22.0 )), (int)(255 * ((Y + 1.0) / 22.0)), (int)(128 * ((Y + 1.0) / 22.0)))));
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}
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}
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//model.DrawLayersToImages();
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MainThread.Start();
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}
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public void mainThread()
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{
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LastFT = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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while (running)
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{
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Display.Refresh();
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if (Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds - LastFT > 16)
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{
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LastFT = Process.GetCurrentProcess().TotalProcessorTime.TotalMilliseconds;
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if (Camera.Rotation == 360) Camera.Rotation = 0;
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Camera.Rotation++;
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}
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}
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}
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private void PaintDisplay(object sender, PaintEventArgs e)
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{
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e.Graphics.PixelOffsetMode = PixelOffsetMode.Half;
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model.DrawSpriteStack(e.Graphics);
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}
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private void ResizeDisplay()
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{
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Display.Left = 0;
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Display.Top = 0;
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Display.Width = Width;
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Display.Height = Height - 32;
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Camera.Width = Width; Camera.Height = Height - 32;
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}
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private void ResizeWindow(object sender, EventArgs e)
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{
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ResizeDisplay();
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}
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private void KillThreads(object sender, FormClosingEventArgs e)
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{
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running = false;
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}
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private void FrameTimer(object sender, EventArgs e)
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{
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}
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private void KeyPressEvent(object sender, KeyPressEventArgs e)
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{
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}
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private void KeyDownEvent(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.W) Camera.LocY++;
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if (e.KeyCode == Keys.S) Camera.LocY--;
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if (e.KeyCode == Keys.A) Camera.LocX++;
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if (e.KeyCode == Keys.D) Camera.LocX--;
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}
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}
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}
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