Game made with Terrain4J Game Engine https://halbear.net/
  • Java 89%
  • GLSL 11%
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Repository files (latest commit first)
Filename Latest commit message Latest commit date
2026-10-27 22:30:36 +00:00
gradle Jarvis, Optimise my shit 2026-09-25 23:37:22 +01:00
resources Renderer works again however move to object orientation isn't complete and won't be completed for this branch as it's being moved to a task for the Dreyfuss graphics engine rather than this version of it 2026-10-27 22:30:36 +00:00
src/main Renderer works again however move to object orientation isn't complete and won't be completed for this branch as it's being moved to a task for the Dreyfuss graphics engine rather than this version of it 2026-10-27 22:30:36 +00:00
.gitignore Transitioning Graphics Engine to be modular, W.I.P engine does not compile currently. 2026-10-26 16:46:01 +00:00
build.gradle Preparing to deprecate current physics engine to be replaced with custom concave terrain collision and a Gilbert-Johnson-Keerthi (GJK) distance algorithm based convex tester, also working to move the renderer to be procedurally allocated with render stages to hot-swap scenes and shaders. 2026-10-06 15:54:42 +01:00
gradlew initial Commit 2026-01-10 21:28:21 +00:00
gradlew.bat initial Commit 2026-01-10 21:28:21 +00:00
README.md Initial commit 2026-01-10 21:23:10 +00:00
settings.gradle initial Commit 2026-01-10 21:28:21 +00:00
terrain4j.properties Renderer works again however move to object orientation isn't complete and won't be completed for this branch as it's being moved to a task for the Dreyfuss graphics engine rather than this version of it 2026-10-27 22:30:36 +00:00

Terrain4J

Vulkan Java Game Engine