Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software

This commit is contained in:
Halbear 2026-08-30 01:06:23 +01:00
parent f7127e0878
commit 0d41f3e15b
36 changed files with 1187 additions and 219 deletions

View file

@ -1,5 +1,29 @@
#version 450
void main() {
#define SHADOW_MAP_CASCADE_COUNT 6
layout (triangles, invocations = SHADOW_MAP_CASCADE_COUNT) in;
layout (triangle_strip, max_vertices = 3) out;
layout (location = 0) in vec2 inTextCoords[];
layout (location = 1) in flat uint inMaterialIdx[];
layout (location = 0) out vec2 outTextCoords;
layout (location = 1) out flat uint outMaterialIdx;
layout(set = 0, binding = 0) uniform ProjUniforms {
mat4 projViewMatrices[SHADOW_MAP_CASCADE_COUNT];
} projUniforms;
void main()
{
for (int i = 0; i < 3; i++)
{
outTextCoords = inTextCoords[i];
outMaterialIdx = inMaterialIdx[i];
gl_Layer = gl_InvocationID;
gl_Position = projUniforms.projViewMatrices[gl_InvocationID] * gl_in[i].gl_Position;
EmitVertex();
}
EndPrimitive();
}