Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software

This commit is contained in:
Halbear 2026-08-30 01:06:23 +01:00
parent f7127e0878
commit 0d41f3e15b
36 changed files with 1187 additions and 219 deletions

View file

@ -1,5 +1,23 @@
#version 450
void main() {
layout(location = 0) in vec3 entityPos;
layout(location = 1) in vec3 entityNormal;
layout(location = 2) in vec3 entityTangent;
layout(location = 3) in vec3 entityBitangent;
layout(location = 4) in vec2 entityTextCoords;
}
layout(push_constant) uniform matrices {
mat4 modelMatrix;
uint materialIdx;
} push_constants;
layout (location = 0) out vec2 outTextCoord;
layout (location = 1) out flat uint outMaterialIdx;
void main()
{
outTextCoord = entityTextCoords;
outMaterialIdx = push_constants.materialIdx;
gl_Position = push_constants.modelMatrix * vec4(entityPos, 1.0f);
}