Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
2e929abf46
2 changed files with 4 additions and 1 deletions
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@ -112,6 +112,9 @@ public class GameCore implements GameLogic {
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Revolver.CreatePhysicsController( ConvexMesh.Box(0.5f,0.75f,0.5f),200f);
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Revolver.CreatePhysicsController( ConvexMesh.Box(0.5f,0.75f,0.5f),200f);
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scene.Revolver = Revolver;
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scene.Revolver = Revolver;
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PlayerActorID = "Player_Revolver";
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PlayerActorID = "Player_Revolver";
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physicsController = (RigidPhysicsController) Revolver.GetPhysicsController();
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RigidBody.RigidBodyRegister.get(physicsController.RigidBodyID).LockRotation();
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// if I put PlayerActorID = "Player_Revolver" it just crashes
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// if I put PlayerActorID = "Player_Revolver" it just crashes
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mesh.RegisterMesh();
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mesh.RegisterMesh();
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scene.AddActor(Musket);
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scene.AddActor(Musket);
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@ -165,7 +165,7 @@ public class Scene implements IScene {
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@Override
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@Override
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public void SetUpAudio(EngineInstance engineInstance, AudioManager manager) {
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public void SetUpAudio(EngineInstance engineInstance, AudioManager manager) {
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AudioInstance newInstance = new AudioInstance("resources/EngineResources/audio/music/groovy_fight.ogg","BGM",manager,true);
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AudioInstance newInstance = new AudioInstance("resources/EngineResources/audio/music/MENUMUSIC_RetroFutureClean.ogg","BGM",manager,true);
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newInstance.Play();
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newInstance.Play();
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audioInstances.put("BGM",newInstance);
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audioInstances.put("BGM",newInstance);
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}
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}
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