2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO
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165 changed files with 4460 additions and 5485 deletions
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@ -6,7 +6,7 @@ layout(location = 0) in vec2 inUV;
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layout(location = 0) out vec4 outColor;
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layout(push_constant) uniform pc {
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layout(offset = 24) uint textureIndex;
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layout(offset = 28) uint textureIndex;
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} push_constants;
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layout(set = 1, binding = 0) uniform sampler2D spriteTextures[MAX_TEXTURES];
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