2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO

This commit is contained in:
Halbear 2026-08-20 03:03:03 +01:00
parent 5a05b9d65e
commit 3e886e5ba8
165 changed files with 4460 additions and 5485 deletions

View file

@ -6,7 +6,7 @@ layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
layout(push_constant) uniform pc {
layout(offset = 24) uint textureIndex;
layout(offset = 28) uint textureIndex;
} push_constants;
layout(set = 1, binding = 0) uniform sampler2D spriteTextures[MAX_TEXTURES];