2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO
This commit is contained in:
parent
5a05b9d65e
commit
3e886e5ba8
165 changed files with 4460 additions and 5485 deletions
|
|
@ -1,58 +1,39 @@
|
|||
#Application Properties
|
||||
#Title that shows up on app window
|
||||
Software_Title=Terrain4J Game Engine
|
||||
#created new properties file
|
||||
#Tue Aug 18 20:22:42 BST 2026
|
||||
AlphaToCoverage=false
|
||||
Debug_Shaders=false
|
||||
DefaultTexturePath=resources/EngineResources/Texture/NoTexture.png
|
||||
DualPassRendering=false
|
||||
LoadingScreenLocation=resources/EngineResources/Texture/Terrain4JTitleImage.png
|
||||
MaxAllowedVulkanCrashes=10
|
||||
PhysicalDeviceName=
|
||||
Renderer=1
|
||||
RenderingAPI=VULKAN
|
||||
RequestedImages=3
|
||||
ShaderRecompiling=true
|
||||
ShadowMapSize=2048
|
||||
Software_Icon=ProgramIcon.png
|
||||
Software_Icon_Path=/WindowResources/Icon/
|
||||
LoadingScreenLocation=resources/EngineResources/Texture/Terrain4JTitleImage.png
|
||||
#Launch Window dimensions
|
||||
Software_Title=Terrain4J Game Engine
|
||||
anti_alias_mode=0
|
||||
cap_fast_to_tickrate=true
|
||||
cap_main_to_tickrate=true
|
||||
cap_master_to_tickrate=true
|
||||
compatibility_mode=false
|
||||
display_height=480
|
||||
display_width=640
|
||||
|
||||
#Engine Core Settings
|
||||
#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
|
||||
frame_accuracy=0
|
||||
throttle_on_unfocus=false
|
||||
throttle_accuracy=4000000
|
||||
#event tick rate for game process
|
||||
master_tick_rate=240
|
||||
main_thread_tickrate=120
|
||||
fast_thread_tickrate=240
|
||||
cap_master_to_tickrate=true
|
||||
cap_main_to_tickrate=true
|
||||
cap_fast_to_tickrate=true
|
||||
|
||||
#Renderer Properties
|
||||
#this is for devices that can't render more than 64 textures
|
||||
compatibility_mode=false
|
||||
#Renderer Settings
|
||||
#0 = Forward rendering
|
||||
#1 = Deferred rendering
|
||||
Renderer=1
|
||||
ShadowMapSize=2048
|
||||
MaxAllowedVulkanCrashes=10
|
||||
AlphaToCoverage=false
|
||||
DualPassRendering=false
|
||||
#AA settings
|
||||
#0=No AA
|
||||
#1=FXAA
|
||||
#2=MSAAx2
|
||||
#3=MSAAx4
|
||||
#4=MSAAx8
|
||||
anti_alias_mode=0
|
||||
Debug_Shaders = false
|
||||
ShaderRecompiling = true
|
||||
#Vulkan Debugging toggle
|
||||
field_of_view=60.0f
|
||||
frame_accuracy=0
|
||||
main_thread_tickrate=120
|
||||
master_tick_rate=240
|
||||
server=false
|
||||
server_port=25565
|
||||
server_ip=localhost
|
||||
throttle_accuracy=4000000
|
||||
throttle_on_unfocus=false
|
||||
user_display_name=halbear
|
||||
vkValidated=true
|
||||
vsync=false
|
||||
#Swap Chain Images
|
||||
RequestedImages=3
|
||||
DefaultTexturePath=resources/EngineResources/Texture/NoTexture.png
|
||||
#This is the name of the GPU you want the engine to use
|
||||
PhysicalDeviceName=
|
||||
|
||||
#3D Projection Properties
|
||||
field_of_view=60.0f
|
||||
z_far_plane=0.1f
|
||||
z_near_plane=10000.0f
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue