2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO

This commit is contained in:
Halbear 2026-08-20 03:03:03 +01:00
parent 5a05b9d65e
commit 3e886e5ba8
165 changed files with 4460 additions and 5485 deletions

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#Application Properties
#Title that shows up on app window
Software_Title=Terrain4J Game Engine
#created new properties file
#Tue Aug 18 20:22:42 BST 2026
AlphaToCoverage=false
Debug_Shaders=false
DefaultTexturePath=resources/EngineResources/Texture/NoTexture.png
DualPassRendering=false
LoadingScreenLocation=resources/EngineResources/Texture/Terrain4JTitleImage.png
MaxAllowedVulkanCrashes=10
PhysicalDeviceName=
Renderer=1
RenderingAPI=VULKAN
RequestedImages=3
ShaderRecompiling=true
ShadowMapSize=2048
Software_Icon=ProgramIcon.png
Software_Icon_Path=/WindowResources/Icon/
LoadingScreenLocation=resources/EngineResources/Texture/Terrain4JTitleImage.png
#Launch Window dimensions
Software_Title=Terrain4J Game Engine
anti_alias_mode=0
cap_fast_to_tickrate=true
cap_main_to_tickrate=true
cap_master_to_tickrate=true
compatibility_mode=false
display_height=480
display_width=640
#Engine Core Settings
#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
frame_accuracy=0
throttle_on_unfocus=false
throttle_accuracy=4000000
#event tick rate for game process
master_tick_rate=240
main_thread_tickrate=120
fast_thread_tickrate=240
cap_master_to_tickrate=true
cap_main_to_tickrate=true
cap_fast_to_tickrate=true
#Renderer Properties
#this is for devices that can't render more than 64 textures
compatibility_mode=false
#Renderer Settings
#0 = Forward rendering
#1 = Deferred rendering
Renderer=1
ShadowMapSize=2048
MaxAllowedVulkanCrashes=10
AlphaToCoverage=false
DualPassRendering=false
#AA settings
#0=No AA
#1=FXAA
#2=MSAAx2
#3=MSAAx4
#4=MSAAx8
anti_alias_mode=0
Debug_Shaders = false
ShaderRecompiling = true
#Vulkan Debugging toggle
field_of_view=60.0f
frame_accuracy=0
main_thread_tickrate=120
master_tick_rate=240
server=false
server_port=25565
server_ip=localhost
throttle_accuracy=4000000
throttle_on_unfocus=false
user_display_name=halbear
vkValidated=true
vsync=false
#Swap Chain Images
RequestedImages=3
DefaultTexturePath=resources/EngineResources/Texture/NoTexture.png
#This is the name of the GPU you want the engine to use
PhysicalDeviceName=
#3D Projection Properties
field_of_view=60.0f
z_far_plane=0.1f
z_near_plane=10000.0f