changed weapon fire from SFX to WEAPONS

This commit is contained in:
Will_Allen 2026-07-10 14:42:09 +01:00
parent 1284a9835a
commit 4af61ca2c8
2 changed files with 158 additions and 158 deletions

View file

@ -196,7 +196,7 @@ public class Scene implements IScene {
newInstance.Play();
audioInstances.put("BGM",newInstance);
GunCockSFX = new AudioInstance("resources/EngineResources/audio/sounds/GunCock.ogg", "GunCockSFX", manager, false).SetAudioType(AudioType.SFX);
MusketFireSFX = new AudioInstance("resources/EngineResources/audio/sounds/MusketFire.ogg", "MusketFireSFX", manager, false).SetAudioType(AudioType.SFX);
MusketFireSFX = new AudioInstance("resources/EngineResources/audio/sounds/MusketFire.ogg", "MusketFireSFX", manager, false).SetAudioType(AudioType.WEAPONS);
CricketAmbience = new AudioInstance("resources/EngineResources/audio/sounds/CricketAmbience.ogg", "CricketAmbience", manager, false).SetAudioType(AudioType.AMBIENT);
}
public Camera GetCamera(){return camera;}