changed weapon fire from SFX to WEAPONS
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1284a9835a
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4af61ca2c8
2 changed files with 158 additions and 158 deletions
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@ -196,7 +196,7 @@ public class Scene implements IScene {
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newInstance.Play();
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audioInstances.put("BGM",newInstance);
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GunCockSFX = new AudioInstance("resources/EngineResources/audio/sounds/GunCock.ogg", "GunCockSFX", manager, false).SetAudioType(AudioType.SFX);
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MusketFireSFX = new AudioInstance("resources/EngineResources/audio/sounds/MusketFire.ogg", "MusketFireSFX", manager, false).SetAudioType(AudioType.SFX);
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MusketFireSFX = new AudioInstance("resources/EngineResources/audio/sounds/MusketFire.ogg", "MusketFireSFX", manager, false).SetAudioType(AudioType.WEAPONS);
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CricketAmbience = new AudioInstance("resources/EngineResources/audio/sounds/CricketAmbience.ogg", "CricketAmbience", manager, false).SetAudioType(AudioType.AMBIENT);
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}
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public Camera GetCamera(){return camera;}
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