Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information

This commit is contained in:
Halbear 2026-06-12 19:51:53 +01:00
parent c9844fc415
commit 620838a41d
22 changed files with 827 additions and 81 deletions

View file

@ -11,16 +11,23 @@ display_width=640
#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
frame_accuracy=0
throttle_on_unfocus=true
throttle_accuracy=500000000
throttle_accuracy=100000000
#event tick rate for game process
master_tick_rate=120
master_tick_rate=240
main_thread_tickrate=120
fast_thread_tickrate=240
cap_master_to_tickrate=false
cap_master_to_tickrate=true
cap_main_to_tickrate=true
cap_fast_to_tickrate=true
#Renderer Properties
#AA settings
#0=No AA
#1=FXAA
#2=MSAAx2
#3=MSAAx4
#4=MSAAx8
anti_alias_mode=0
Debug_Shaders = false
ShaderRecompiling = true
#Vulkan Debugging toggle
@ -34,5 +41,7 @@ PhysicalDeviceName=
#3D Projection Properties
field_of_view=60.0f
z_near_plane=1.0f
z_far_plane=100.0f
z_far_plane=0.1f
z_near_plane=10000.0f