Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information
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22 changed files with 827 additions and 81 deletions
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@ -11,16 +11,23 @@ display_width=640
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#the precision of frames, set this to 16000000, and it will limit the whole engine to 64FPS
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frame_accuracy=0
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throttle_on_unfocus=true
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throttle_accuracy=500000000
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throttle_accuracy=100000000
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#event tick rate for game process
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master_tick_rate=120
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master_tick_rate=240
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main_thread_tickrate=120
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fast_thread_tickrate=240
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cap_master_to_tickrate=false
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cap_master_to_tickrate=true
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cap_main_to_tickrate=true
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cap_fast_to_tickrate=true
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#Renderer Properties
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#AA settings
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#0=No AA
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#1=FXAA
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#2=MSAAx2
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#3=MSAAx4
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#4=MSAAx8
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anti_alias_mode=0
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Debug_Shaders = false
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ShaderRecompiling = true
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#Vulkan Debugging toggle
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@ -34,5 +41,7 @@ PhysicalDeviceName=
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#3D Projection Properties
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field_of_view=60.0f
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z_near_plane=1.0f
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z_far_plane=100.0f
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z_far_plane=0.1f
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z_near_plane=10000.0f
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