Jarvis, Optimise my shit

This commit is contained in:
Halbear 2026-09-25 23:37:22 +01:00
parent d1abde919d
commit 9424b29d0a
50 changed files with 1469 additions and 1232 deletions

View file

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#version 450
layout(location = 0) in vec2 inTextCoord;
layout(location = 0) out vec4 outBloomColour;
layout(set = 0, binding = 0) uniform sampler2D inputTexture;
layout(push_constant) uniform PassConfig {
int horizontal;
float GAMMA_CONST;
float Exposure;
float blur_radius;
vec2 bloomSize;
} config;
vec3 extractBloom(vec2 uv) {
vec3 color = max(texture(inputTexture, uv).rgb, vec3(0.0));
float brightness = dot(color, vec3(0.2126, 0.7152, 0.0722));
float contribution = max(brightness - 1.0, 0.0);
return color * (contribution / (contribution + 0.5));
}
void main() {
vec2 offset = 0.25 / config.bloomSize;
vec3 bloom = extractBloom(inTextCoord + vec2(-offset.x, -offset.y))
+ extractBloom(inTextCoord + vec2( offset.x, -offset.y))
+ extractBloom(inTextCoord + vec2(-offset.x, offset.y))
+ extractBloom(inTextCoord + vec2( offset.x, offset.y));
outBloomColour = vec4(bloom * 0.25, 1.0);
}