Jarvis, Optimise my shit
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50 changed files with 1469 additions and 1232 deletions
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@ -7,7 +7,7 @@ layout(set = 0, binding = 0) uniform sampler2D ssaoSampler;
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layout(set = 0, binding = 1) uniform sampler2D viewPosSampler;
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void main() {
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vec2 texelSize = 2.0 / vec2(textureSize(ssaoSampler, 0));
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vec2 texelSize = 1.0 / vec2(textureSize(ssaoSampler, 0));
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float centerAO = texture(ssaoSampler, inTextCoord).r;
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float centerDepth = texture(viewPosSampler, inTextCoord).z;
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@ -15,7 +15,7 @@ void main() {
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float totalAO = centerAO;
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float totalWeight = 1.0;
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float weights[4] = float[](0.227027, 0.1216216, 0.054054, 0.016216);
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float weights[4] = float[](0.1216216, 0.1945946, 0.1945946, 0.1216216);
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int offsets[4] = int[](-2, -1, 1, 2);
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const float Sharpness = 20.0;
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