removed now unnecessary logging
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parent
3fbf3485b1
commit
aff4c2a57a
3 changed files with 895 additions and 7137 deletions
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@ -368,11 +368,11 @@ public class GameCore implements GameLogic {
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}
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PlayerActorID = ClientConnectionThread.OwnedActorID;
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Logger.trace(
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"Input using network player [{}], camera [{}]",
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networkPlayer.GetID(),
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networkPlayer.AttachedCameraID
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);
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// Logger.trace(
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// "Input using network player [{}], camera [{}]",
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// networkPlayer.GetID(),
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// networkPlayer.AttachedCameraID
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// );
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scene.Input(engineInstance, FrameDiffNanoSeconds, networkPlayer, MOVEMENT_SPEED, this);
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return;
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}
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@ -175,9 +175,6 @@ public class ClientConnectionThread implements Runnable{
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String actorType = Split[0];
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String modelID = Split[1];
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Logger.info("Received create actor packet: actorID=[{}], type=[{}], modelID=[{}]", packet.TargetID, actorType, modelID);
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if (actorType.equals("PlayerActor")) {
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Target = new PlayerActor("NULL", packet.TargetID, modelID, Position).SetCameraOffset(CameraOffset);
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Target.SetPositionOffset(PositionOffset);
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@ -204,7 +201,6 @@ public class ClientConnectionThread implements Runnable{
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}
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scene.AddActor(Target);
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Logger.info("Created network actor [{}] of type [{}]", packet.TargetID, actorType);
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if(packet.TargetID.equals(PendingPossessActorID)) {
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TryPossessActor(packet.TargetID, gameCore, scene);
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@ -228,7 +224,6 @@ public class ClientConnectionThread implements Runnable{
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Target.SetNewAngularVelocity(MovementUpdate.AngularVelocity);
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break;
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case 8:
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Logger.info("Received possess packet for actor [{}]", packet.TargetID);
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TryPossessActor(packet.TargetID, gameCore, scene);
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break;
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case 9:
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