removed now unnecessary logging

This commit is contained in:
Halbear 2026-07-09 00:27:23 +01:00
parent 3fbf3485b1
commit aff4c2a57a
3 changed files with 895 additions and 7137 deletions

File diff suppressed because it is too large Load diff

View file

@ -368,11 +368,11 @@ public class GameCore implements GameLogic {
} }
PlayerActorID = ClientConnectionThread.OwnedActorID; PlayerActorID = ClientConnectionThread.OwnedActorID;
Logger.trace( // Logger.trace(
"Input using network player [{}], camera [{}]", // "Input using network player [{}], camera [{}]",
networkPlayer.GetID(), // networkPlayer.GetID(),
networkPlayer.AttachedCameraID // networkPlayer.AttachedCameraID
); // );
scene.Input(engineInstance, FrameDiffNanoSeconds, networkPlayer, MOVEMENT_SPEED, this); scene.Input(engineInstance, FrameDiffNanoSeconds, networkPlayer, MOVEMENT_SPEED, this);
return; return;
} }

View file

@ -175,9 +175,6 @@ public class ClientConnectionThread implements Runnable{
String actorType = Split[0]; String actorType = Split[0];
String modelID = Split[1]; String modelID = Split[1];
Logger.info("Received create actor packet: actorID=[{}], type=[{}], modelID=[{}]", packet.TargetID, actorType, modelID);
if (actorType.equals("PlayerActor")) { if (actorType.equals("PlayerActor")) {
Target = new PlayerActor("NULL", packet.TargetID, modelID, Position).SetCameraOffset(CameraOffset); Target = new PlayerActor("NULL", packet.TargetID, modelID, Position).SetCameraOffset(CameraOffset);
Target.SetPositionOffset(PositionOffset); Target.SetPositionOffset(PositionOffset);
@ -204,7 +201,6 @@ public class ClientConnectionThread implements Runnable{
} }
scene.AddActor(Target); scene.AddActor(Target);
Logger.info("Created network actor [{}] of type [{}]", packet.TargetID, actorType);
if(packet.TargetID.equals(PendingPossessActorID)) { if(packet.TargetID.equals(PendingPossessActorID)) {
TryPossessActor(packet.TargetID, gameCore, scene); TryPossessActor(packet.TargetID, gameCore, scene);
@ -228,7 +224,6 @@ public class ClientConnectionThread implements Runnable{
Target.SetNewAngularVelocity(MovementUpdate.AngularVelocity); Target.SetNewAngularVelocity(MovementUpdate.AngularVelocity);
break; break;
case 8: case 8:
Logger.info("Received possess packet for actor [{}]", packet.TargetID);
TryPossessActor(packet.TargetID, gameCore, scene); TryPossessActor(packet.TargetID, gameCore, scene);
break; break;
case 9: case 9: