removed now unnecessary logging
This commit is contained in:
parent
3fbf3485b1
commit
aff4c2a57a
3 changed files with 895 additions and 7137 deletions
8017
ClientLog.t4jlog
8017
ClientLog.t4jlog
File diff suppressed because it is too large
Load diff
|
|
@ -368,11 +368,11 @@ public class GameCore implements GameLogic {
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerActorID = ClientConnectionThread.OwnedActorID;
|
PlayerActorID = ClientConnectionThread.OwnedActorID;
|
||||||
Logger.trace(
|
// Logger.trace(
|
||||||
"Input using network player [{}], camera [{}]",
|
// "Input using network player [{}], camera [{}]",
|
||||||
networkPlayer.GetID(),
|
// networkPlayer.GetID(),
|
||||||
networkPlayer.AttachedCameraID
|
// networkPlayer.AttachedCameraID
|
||||||
);
|
// );
|
||||||
scene.Input(engineInstance, FrameDiffNanoSeconds, networkPlayer, MOVEMENT_SPEED, this);
|
scene.Input(engineInstance, FrameDiffNanoSeconds, networkPlayer, MOVEMENT_SPEED, this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -175,9 +175,6 @@ public class ClientConnectionThread implements Runnable{
|
||||||
|
|
||||||
String actorType = Split[0];
|
String actorType = Split[0];
|
||||||
String modelID = Split[1];
|
String modelID = Split[1];
|
||||||
|
|
||||||
Logger.info("Received create actor packet: actorID=[{}], type=[{}], modelID=[{}]", packet.TargetID, actorType, modelID);
|
|
||||||
|
|
||||||
if (actorType.equals("PlayerActor")) {
|
if (actorType.equals("PlayerActor")) {
|
||||||
Target = new PlayerActor("NULL", packet.TargetID, modelID, Position).SetCameraOffset(CameraOffset);
|
Target = new PlayerActor("NULL", packet.TargetID, modelID, Position).SetCameraOffset(CameraOffset);
|
||||||
Target.SetPositionOffset(PositionOffset);
|
Target.SetPositionOffset(PositionOffset);
|
||||||
|
|
@ -204,7 +201,6 @@ public class ClientConnectionThread implements Runnable{
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.AddActor(Target);
|
scene.AddActor(Target);
|
||||||
Logger.info("Created network actor [{}] of type [{}]", packet.TargetID, actorType);
|
|
||||||
|
|
||||||
if(packet.TargetID.equals(PendingPossessActorID)) {
|
if(packet.TargetID.equals(PendingPossessActorID)) {
|
||||||
TryPossessActor(packet.TargetID, gameCore, scene);
|
TryPossessActor(packet.TargetID, gameCore, scene);
|
||||||
|
|
@ -228,7 +224,6 @@ public class ClientConnectionThread implements Runnable{
|
||||||
Target.SetNewAngularVelocity(MovementUpdate.AngularVelocity);
|
Target.SetNewAngularVelocity(MovementUpdate.AngularVelocity);
|
||||||
break;
|
break;
|
||||||
case 8:
|
case 8:
|
||||||
Logger.info("Received possess packet for actor [{}]", packet.TargetID);
|
|
||||||
TryPossessActor(packet.TargetID, gameCore, scene);
|
TryPossessActor(packet.TargetID, gameCore, scene);
|
||||||
break;
|
break;
|
||||||
case 9:
|
case 9:
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue