fixed revolver actor rolling around

This commit is contained in:
Halbear 2026-07-08 13:57:42 +01:00
parent 613e31658f
commit c270a049b5

View file

@ -109,6 +109,9 @@ public class GameCore implements GameLogic {
Revolver.CreatePhysicsController( ConvexMesh.Box(0.5f,0.75f,0.5f),200f);
scene.Revolver = Revolver;
PlayerActorID = "Player_Revolver";
physicsController = (RigidPhysicsController) Revolver.GetPhysicsController();
RigidBody.RigidBodyRegister.get(physicsController.RigidBodyID).LockRotation();
// if I put PlayerActorID = "Player_Revolver" it just crashes
mesh.RegisterMesh();
scene.AddActor(Musket);