fixed revolver actor rolling around
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1 changed files with 3 additions and 0 deletions
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@ -109,6 +109,9 @@ public class GameCore implements GameLogic {
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Revolver.CreatePhysicsController( ConvexMesh.Box(0.5f,0.75f,0.5f),200f);
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Revolver.CreatePhysicsController( ConvexMesh.Box(0.5f,0.75f,0.5f),200f);
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scene.Revolver = Revolver;
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scene.Revolver = Revolver;
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PlayerActorID = "Player_Revolver";
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PlayerActorID = "Player_Revolver";
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physicsController = (RigidPhysicsController) Revolver.GetPhysicsController();
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RigidBody.RigidBodyRegister.get(physicsController.RigidBodyID).LockRotation();
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// if I put PlayerActorID = "Player_Revolver" it just crashes
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// if I put PlayerActorID = "Player_Revolver" it just crashes
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mesh.RegisterMesh();
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mesh.RegisterMesh();
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scene.AddActor(Musket);
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scene.AddActor(Musket);
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