NIO networking transition is now functional, has some issues with usernames not syncing properly and some latency issues on real world testing
This commit is contained in:
parent
3e886e5ba8
commit
c9ef43a2a0
23 changed files with 476 additions and 71 deletions
|
|
@ -1,5 +1,5 @@
|
|||
#created new properties file
|
||||
#Tue Aug 18 20:22:42 BST 2026
|
||||
#Fri Aug 21 19:04:58 BST 2026
|
||||
AlphaToCoverage=false
|
||||
Debug_Shaders=false
|
||||
DefaultTexturePath=resources/EngineResources/Texture/NoTexture.png
|
||||
|
|
@ -28,11 +28,11 @@ frame_accuracy=0
|
|||
main_thread_tickrate=120
|
||||
master_tick_rate=240
|
||||
server=false
|
||||
server_port=25565
|
||||
server_ip=localhost
|
||||
server_ip=gameserver.halbear.net
|
||||
server_port=25566
|
||||
throttle_accuracy=4000000
|
||||
throttle_on_unfocus=false
|
||||
user_display_name=halbear
|
||||
user_display_name=The sigmarest of sigmas
|
||||
vkValidated=true
|
||||
vsync=false
|
||||
z_far_plane=0.1f
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue