More Physics corrections and Forward Renderer physics

This commit is contained in:
Halbear 2026-07-06 13:03:42 +01:00
parent eb09963e3a
commit d05c5d0171
9 changed files with 216 additions and 18 deletions

View file

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#version 450
layout(location = 0) in vec3 outTexCoords;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform samplerCube skyboxSampler;
void main() {
outColor = vec4(texture(skyboxSampler, outTexCoords).rgb, 1.0);
}