structures, also they're a little broken, they need to check for neighbouring YZones as well
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@ -53,7 +53,9 @@ layout(push_constant) uniform ChunkInfo {
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uint faceOffset;
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uint voxelTypeCount;
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uint indirectCommandIndex;
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uint padding0;
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uint biomeCount;
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uint structureCount;
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uint worldSeed;
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};
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uint flatten(ivec3 pos) {
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