structures, also they're a little broken, they need to check for neighbouring YZones as well

This commit is contained in:
Halbear 2026-09-20 22:43:42 +01:00
parent a0b00b0f1c
commit d1abde919d
12 changed files with 604 additions and 134 deletions

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@ -21,9 +21,11 @@ layout(push_constant) uniform ChunkInfo {
ivec3 chunkPos;
int slot;
uint faceOffset;
uint unused0;
uint voxelTypeCount;
uint indirectCommandIndex;
uint padding0;
uint biomeCount;
uint structureCount;
uint worldSeed;
};
void main() {