structures, also they're a little broken, they need to check for neighbouring YZones as well
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@ -21,9 +21,11 @@ layout(push_constant) uniform ChunkInfo {
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ivec3 chunkPos;
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int slot;
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uint faceOffset;
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uint unused0;
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uint voxelTypeCount;
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uint indirectCommandIndex;
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uint padding0;
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uint biomeCount;
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uint structureCount;
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uint worldSeed;
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};
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void main() {
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