structures, also they're a little broken, they need to check for neighbouring YZones as well

This commit is contained in:
Halbear 2026-09-20 22:43:42 +01:00
parent a0b00b0f1c
commit d1abde919d
12 changed files with 604 additions and 134 deletions

View file

@ -110,7 +110,8 @@ void main() {
faceId = min(faceId, 7u);
vec3 localPos = vec3(voxelX, voxelY, voxelZ) + FACE_CORNERS[faceId][cornerIndex];
vec3 worldPos = localPos + push_constants.ModelOffset.xyz * 16.0;
vec3 Offset = vec3(0,0,0);
vec3 worldPos = localPos + Offset + push_constants.ModelOffset.xyz * 16.0;
vec4 worldPosVec4 = vec4(worldPos, 1.0);