removed flying added double jump :)

This commit is contained in:
Will_Allen 2026-07-07 14:07:22 +01:00
parent 42fc70100d
commit f2174e4364
2 changed files with 1048 additions and 948 deletions

View file

@ -5,6 +5,8 @@ import net.halbear.Terrain4J.EngineCore.Input.KeyboardInput;
import net.halbear.Terrain4J.EngineCore.Input.MouseListener;
import net.halbear.Terrain4J.EngineCore.Logic.EngineConfig;
import net.halbear.Terrain4J.EngineCore.Logic.EngineInstance;
import net.halbear.Terrain4J.EngineCore.Logic.Physics.RigidBody.RigidBody;
import net.halbear.Terrain4J.EngineCore.Logic.Physics.RigidBody.RigidPhysicsController;
import net.halbear.Terrain4J.EngineCore.Logic.Rendering.SkyBox;
import net.halbear.Terrain4J.EngineCore.Main.AudioInstance;
import net.halbear.Terrain4J.EngineCore.Main.GameCore;
@ -42,16 +44,18 @@ public class Scene implements IScene {
private CameraFrame LastCameraFrame;
public int TotalTransitionTicks = 1000;
public float CurrentTransitionTick = 0;
private Vector2f LastMousePos = new Vector2f(0,0);
private Vector2f LastMousePos = new Vector2f(0, 0);
private final ISceneLightingManager lightingManager;
private SkyBox skyBox;
private Map<String,AudioInstance> audioInstances;
private Map<String, AudioInstance> audioInstances;
private DynamicTerrainMesh terrainMesh;
private int Jumps = 0;
private final int MaxJumps = 2;
public List<String> ActiveGUIs = new ArrayList<>();
public Map<String, GUIOverlay> GUIReg = new HashMap<>();
public void SetSkyBox(SkyBox skyBox){
public void SetSkyBox(SkyBox skyBox) {
this.skyBox = skyBox;
}
@ -65,172 +69,218 @@ public class Scene implements IScene {
int Width = 32;
int Height = 32;
float[] Heights = new float[Width * Height];
for(int i = 0; i < Heights.length; i++){
Heights[i] = 3 * (float)Math.random();
for (int i = 0; i < Heights.length; i++) {
Heights[i] = 3 * (float) Math.random();
}
terrainMesh = new DynamicTerrainMesh(PrimaryRuntime.GetRenderThread().GetRenderer().GetVulkanContext().GetDevice(), Heights, Width, Height);
}
public SkyBox GetSkyBox(){return skyBox;}
public SkyBox GetSkyBox() {
return skyBox;
}
public Scene(Window window) {
// CreateTerrainMesh();
lightingManager = new SceneLightingManager(1000,new Vector3f(1f,1f,1f), 0.5f);
// CreateTerrainMesh();
lightingManager = new SceneLightingManager(1000, new Vector3f(1f, 1f, 1f), 0.5f);
Actors = new HashMap<>();
audioInstances = new HashMap<>();
ActiveActors = new ArrayList<>();
CameraFrames = new HashMap<>();
var EngConfig = EngineConfig.getInstance();
camera = new Camera("DebugCamera");
LastCameraFrame = new CameraFrame(camera.GetPosition(),camera.GetRotation(),camera.GetFOV(), "NO_FRAME");
Projection = new Project3D(camera.GetFOV(),EngConfig.GetZNearPlane(), EngConfig.GetZFarPlane(),
LastCameraFrame = new CameraFrame(camera.GetPosition(), camera.GetRotation(), camera.GetFOV(), "NO_FRAME");
Projection = new Project3D(camera.GetFOV(), EngConfig.GetZNearPlane(), EngConfig.GetZFarPlane(),
window.getWidth(), window.getHeight());
GUIReg.put("PerformanceOverlay",new PerformanceOverlay());
GUIReg.put("PerformanceOverlay", new PerformanceOverlay());
ActiveGUIs.add("PerformanceOverlay");
}
public ISceneLightingManager GetLightingManager(){return lightingManager;}
public ISceneLightingManager GetLightingManager() {
return lightingManager;
}
public void CameraTick(long FrameDiffNanoSeconds){
float FrameTimeMS = FrameDiffNanoSeconds/1000000.0f;
float DeltaTime = FrameTimeMS/(60.0f/240.0f);
if(TransitionCameraFrame && TotalTransitionTicks > CurrentTransitionTick && !Objects.equals(SetCameraFrame, "NO_FRAME")){
public void CameraTick(long FrameDiffNanoSeconds) {
float FrameTimeMS = FrameDiffNanoSeconds / 1000000.0f;
float DeltaTime = FrameTimeMS / (60.0f / 240.0f);
if (TransitionCameraFrame && TotalTransitionTicks > CurrentTransitionTick && !Objects.equals(SetCameraFrame, "NO_FRAME")) {
float StartFOV = LastCameraFrame.FOV();
Vector3f StartPos = LastCameraFrame.Position();
Vector3f StartRot = LastCameraFrame.Rotation();
CameraFrame StartFrame;
if(CameraFrames.containsKey(ActiveCameraFrame)){
if (CameraFrames.containsKey(ActiveCameraFrame)) {
StartFrame = CameraFrames.get(ActiveCameraFrame);
} else StartFrame = new CameraFrame(StartPos,StartRot,StartFOV, "NO_FRAME");
} else StartFrame = new CameraFrame(StartPos, StartRot, StartFOV, "NO_FRAME");
float EndFOV = camera.GetFOV();
Vector3f EndPos = camera.GetPosition();
Vector3f EndRot = camera.GetRotation();
CameraFrame EndFrame;
if(CameraFrames.containsKey(SetCameraFrame)){
if (CameraFrames.containsKey(SetCameraFrame)) {
EndFrame = CameraFrames.get(SetCameraFrame);
} else EndFrame = new CameraFrame(EndPos,EndRot,EndFOV, "NO_FRAME");
CameraFrame LerpedFrame = StartFrame.Lerp(EndFrame, (int)CurrentTransitionTick, TotalTransitionTicks);
} else EndFrame = new CameraFrame(EndPos, EndRot, EndFOV, "NO_FRAME");
CameraFrame LerpedFrame = StartFrame.Lerp(EndFrame, (int) CurrentTransitionTick, TotalTransitionTicks);
camera.SetCameraFrame(LerpedFrame);
if(LastCameraFrame.FOV() != LerpedFrame.FOV()){
if (LastCameraFrame.FOV() != LerpedFrame.FOV()) {
Projection.ChangeFOV(LerpedFrame.FOV());
}
CurrentTransitionTick+= DeltaTime;
} else if (TransitionCameraFrame){
CurrentTransitionTick += DeltaTime;
} else if (TransitionCameraFrame) {
CurrentTransitionTick = 0;
ActiveCameraFrame = SetCameraFrame;
if(!Objects.equals(CameraFrames.get(ActiveCameraFrame).NextFrame(), "NO_FRAME") && CameraFrames.containsKey(CameraFrames.get(ActiveCameraFrame).NextFrame())){
if (!Objects.equals(CameraFrames.get(ActiveCameraFrame).NextFrame(), "NO_FRAME") && CameraFrames.containsKey(CameraFrames.get(ActiveCameraFrame).NextFrame())) {
SetCameraFrame = CameraFrames.get(ActiveCameraFrame).NextFrame();
} else{
} else {
TotalTransitionTicks = 1000;
TransitionCameraFrame = false;
}
} else{
if(!Objects.equals(ActiveCameraFrame, SetCameraFrame) && !Objects.equals(SetCameraFrame, "NO_FRAME")){
LastCameraFrame = new CameraFrame(camera.GetPosition(),camera.GetRotation(),camera.GetFOV(), "NO_FRAME");
} else {
if (!Objects.equals(ActiveCameraFrame, SetCameraFrame) && !Objects.equals(SetCameraFrame, "NO_FRAME")) {
LastCameraFrame = new CameraFrame(camera.GetPosition(), camera.GetRotation(), camera.GetFOV(), "NO_FRAME");
CurrentTransitionTick = 0;
TransitionCameraFrame = true;
}
}
}
public Map<String, CameraFrame> GetCameraFrameReg(){return CameraFrames;}
public CameraFrame GetCameraFrame(String Name){return CameraFrames.get(Name);}
public Scene AddCameraFrame(String Name, CameraFrame frame){
CameraFrames.put(Name,frame);
public Map<String, CameraFrame> GetCameraFrameReg() {
return CameraFrames;
}
public CameraFrame GetCameraFrame(String Name) {
return CameraFrames.get(Name);
}
public Scene AddCameraFrame(String Name, CameraFrame frame) {
CameraFrames.put(Name, frame);
return this;
}
public void StartCameraTrack(String StartFrame, String EndFrame, int TickAmount){
public void StartCameraTrack(String StartFrame, String EndFrame, int TickAmount) {
ActiveCameraFrame = StartFrame;
CurrentTransitionTick = 0;
TotalTransitionTicks = TickAmount;
SetCameraFrame = EndFrame;
}
public void SetActiveCameraFrame(String frameName){SetCameraFrame = frameName;}
public String GetActiveCameraFrame(){return ActiveCameraFrame;}
public Camera GetCamera(){return camera;}
public void AddActor(Actor NewActor){
public void SetActiveCameraFrame(String frameName) {
SetCameraFrame = frameName;
}
public String GetActiveCameraFrame() {
return ActiveCameraFrame;
}
public Camera GetCamera() {
return camera;
}
public void AddActor(Actor NewActor) {
Actors.put(NewActor.GetID(), NewActor);
ActiveActors.add(NewActor.GetID());
}
public List<Actor> GetActors(){
public List<Actor> GetActors() {
List<Actor> actors = new ArrayList<>();
for(int i = 0; i < ActiveActors.size(); i++){
for (int i = 0; i < ActiveActors.size(); i++) {
actors.add(Actors.get(ActiveActors.get(i)));
}
return actors;
}
public Project3D GetProjection(){return Projection;}
public void RemoveAllActors(){Actors.clear();}
public Actor RemoveActor(Actor actor){return Actors.remove(actor.GetID());}
public void SetUpAudio(EngineInstance engineInstance){
public Project3D GetProjection() {
return Projection;
}
public void RemoveAllActors() {
Actors.clear();
}
public Actor RemoveActor(Actor actor) {
return Actors.remove(actor.GetID());
}
public void SetUpAudio(EngineInstance engineInstance) {
}
public int GUI_MODE = 0;
@Override
public void Input(EngineInstance engineInstance, long FrameDiffNanoSeconds,PlayerActor playerActor, float MOVEMENT_SPEED, GameCore parent) {
public void Input(EngineInstance engineInstance, long FrameDiffNanoSeconds, PlayerActor playerActor, float MOVEMENT_SPEED, GameCore parent) {
IScene scene = engineInstance.scene();
Window window = engineInstance.window();
KeyboardInput input = window.getKeyboardInput();
float MovementDist = (float)(FrameDiffNanoSeconds / 1000000L) * MOVEMENT_SPEED;
float MovementDist = (float) (FrameDiffNanoSeconds / 1000000L) * MOVEMENT_SPEED;
Camera camera = scene.GetCamera();
if(playerActor!= null)camera = Camera.GetCamera(playerActor.AttachedCameraID);
if(input.keySinglePress(GLFW_KEY_F3)){
if (playerActor != null) camera = Camera.GetCamera(playerActor.AttachedCameraID);
if (input.keySinglePress(GLFW_KEY_F3)) {
GUI_MODE = (GUI_MODE + 1) % 2;
}
if(input.keyPressed(GLFW_KEY_ENTER)) {
parent.SpawnNewActor(engineInstance, new Vector3f( (float)(5 * Math.random()),20 + (float)(10 * Math.random()), (float)(5 * Math.random())),new Vector3f(-1f + (float)(2 * Math.random()),-1f + (float)(2 * Math.random()),-1f + (float)(2 * Math.random())),new Vector3f((float)Math.random(),(float)Math.random(),(float)Math.random()));
if (input.keyPressed(GLFW_KEY_ENTER)) {
parent.SpawnNewActor(engineInstance, new Vector3f((float) (5 * Math.random()), 20 + (float) (10 * Math.random()), (float) (5 * Math.random())), new Vector3f(-1f + (float) (2 * Math.random()), -1f + (float) (2 * Math.random()), -1f + (float) (2 * Math.random())), new Vector3f((float) Math.random(), (float) Math.random(), (float) Math.random()));
}
if(input.keyPressed(GLFW_KEY_1)) {
if (input.keyPressed(GLFW_KEY_1)) {
Gimbal.universalType = Gimbal.GimbalType.Move;
}
if(input.keyPressed(GLFW_KEY_2)) {
if (input.keyPressed(GLFW_KEY_2)) {
Gimbal.universalType = Gimbal.GimbalType.Resize;
}
if(input.keyPressed(GLFW_KEY_3)) {
if (input.keyPressed(GLFW_KEY_3)) {
Gimbal.universalType = Gimbal.GimbalType.Rotate;
}
if(input.keyPressed(GLFW_KEY_TAB)){
for(int i = 0; i < parent.ActorEditorComponents.size(); i++){
if (input.keyPressed(GLFW_KEY_TAB)) {
for (int i = 0; i < parent.ActorEditorComponents.size(); i++) {
parent.ActorEditorComponents.get(i).UpdateAll();
}
}
if(input.keySinglePress(GLFW_KEY_F2)) {
if (input.keySinglePress(GLFW_KEY_F2)) {
EngineConfig.getInstance().SetRenderCollisionMesh(!EngineConfig.getInstance().RenderCollisionMeshes());
}
if(input.keyPressed(GLFW_KEY_W)){
if(playerActor == null)camera.MoveForward(MovementDist);
else playerActor.Move(new Vector3f(MovementDist* (float)Math.sin((camera.GetRotation().y)),0,-MovementDist* (float)Math.cos((camera.GetRotation().y))));
if (input.keyPressed(GLFW_KEY_W)) {
if (playerActor == null) camera.MoveForward(MovementDist);
else
playerActor.Move(new Vector3f(MovementDist * (float) Math.sin((camera.GetRotation().y)), 0, -MovementDist * (float) Math.cos((camera.GetRotation().y))));
}
if(input.keyPressed(GLFW_KEY_S)){
if(playerActor == null)camera.MoveBackward(MovementDist);
else playerActor.Move(new Vector3f(-MovementDist* (float)Math.sin((camera.GetRotation().y)),0,MovementDist * (float)Math.cos((camera.GetRotation().y))));
if (input.keyPressed(GLFW_KEY_S)) {
if (playerActor == null) camera.MoveBackward(MovementDist);
else
playerActor.Move(new Vector3f(-MovementDist * (float) Math.sin((camera.GetRotation().y)), 0, MovementDist * (float) Math.cos((camera.GetRotation().y))));
}
if(input.keyPressed(GLFW_KEY_A)){
if(playerActor == null) camera.MoveLeft(MovementDist);
else playerActor.Move(new Vector3f(-MovementDist * (float)Math.cos((camera.GetRotation().y)),0,-MovementDist * (float)Math.sin((camera.GetRotation().y))));
if (input.keyPressed(GLFW_KEY_A)) {
if (playerActor == null) camera.MoveLeft(MovementDist);
else
playerActor.Move(new Vector3f(-MovementDist * (float) Math.cos((camera.GetRotation().y)), 0, -MovementDist * (float) Math.sin((camera.GetRotation().y))));
}
if(input.keyPressed(GLFW_KEY_D)){
if(playerActor == null)camera.MoveRight(MovementDist);
else playerActor.Move(new Vector3f(MovementDist * (float)Math.cos((camera.GetRotation().y)),0,MovementDist * (float)Math.sin((camera.GetRotation().y))));
if (input.keyPressed(GLFW_KEY_D)) {
if (playerActor == null) camera.MoveRight(MovementDist);
else
playerActor.Move(new Vector3f(MovementDist * (float) Math.cos((camera.GetRotation().y)), 0, MovementDist * (float) Math.sin((camera.GetRotation().y))));
}
if(input.keyPressed(GLFW_KEY_SPACE)){
if(playerActor == null)camera.MoveUp(MovementDist);
if (input.keyPressed(GLFW_KEY_SPACE)) {
if (playerActor == null) camera.MoveUp(MovementDist);
}
if(input.keySinglePress(GLFW_KEY_SPACE)){
if (playerActor != null) {
RigidPhysicsController physicsController = (RigidPhysicsController) playerActor.GetPhysicsController();
RigidBody body = RigidBody.RigidBodyRegister.get(physicsController.RigidBodyID);
if (body != null && body.Grounded) {
Jumps = 0;
}
}
if (input.keySinglePress(GLFW_KEY_SPACE)) {
// camera.MoveUp(MovementDist);
if(playerActor != null)playerActor.Move(new Vector3f(0,5f,0));
if (Jumps < MaxJumps) {
if (playerActor != null) playerActor.Move(new Vector3f(0, 5f, 0));
Jumps++;
}
}
if(input.keyPressed(GLFW_KEY_LEFT_SHIFT)){
if(playerActor == null)camera.MoveDown(MovementDist);
if (input.keyPressed(GLFW_KEY_LEFT_SHIFT)) {
if (playerActor == null) camera.MoveDown(MovementDist);
}
if(input.keyPressed(GLFW_KEY_LEFT_CONTROL)){
if (input.keyPressed(GLFW_KEY_LEFT_CONTROL)) {
camera.Sprint(true);
} else camera.Sprint(false);
if(GUI_MODE == 0 && !ActiveGUIs.contains("PerformanceOverlay")) ActiveGUIs.add("PerformanceOverlay");
if (GUI_MODE == 0 && !ActiveGUIs.contains("PerformanceOverlay")) ActiveGUIs.add("PerformanceOverlay");
else if (GUI_MODE != 0) ActiveGUIs.remove("PerformanceOverlay");
}