Commit graph

22 commits

Author SHA1 Message Date
Halbear
3e886e5ba8 2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO 2026-08-20 03:03:03 +01:00
Halbear
5a05b9d65e 2D rendering (big feature) 2026-08-14 22:22:03 +01:00
Halbear
bf11da6799 Shooting 2026-07-11 15:27:06 +01:00
Halbear
0d8f23cb1f Fixing issues, preparing more multiplayer stuff, added credits 2026-07-11 02:04:55 +01:00
Halbear
9723a3567c Sound Effects 2026-07-10 13:13:42 +01:00
Halbear
d49ff709e2 Fixed the Weapon switching, added some boilerplate classes which may be useful in the future, added music files 2026-07-08 13:42:45 +01:00
Halbear
605c96362b correction 2026-07-06 13:25:11 +01:00
Halbear
d05c5d0171 More Physics corrections and Forward Renderer physics 2026-07-06 13:03:42 +01:00
Halbear
c02b9ed2ca Physics, toggle the collision mesh preview with F2, collision is hella buggy 2026-07-01 21:38:10 +01:00
6b51c9b680 Collision & Engine refactor 2026-06-30 16:02:08 +01:00
f135d99d74 Skyboxes 2026-06-23 13:20:43 +01:00
Halbear
eb01ec4877 Better lighting 2026-06-20 02:13:47 +01:00
8d219d2a35 Deferred Lighting 2026-06-19 13:04:15 +01:00
Halbear
441bd95ddd Deferred Rendering 2026-06-15 18:17:11 +01:00
Halbear
2d37c574d6 non functional deferred rendering and also camera paths and instanced GUIs 2026-06-14 13:39:49 +01:00
Halbear
9281706d53 you used to call me on your cell phone 2026-06-13 03:40:50 +01:00
Halbear
f212c6f3d8 audio with OpenAL 2026-06-13 02:16:12 +01:00
Halbear
5943effa4e rendering settings and dual pipeline transparency rendering 2026-06-13 00:12:13 +01:00
Halbear
620838a41d Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information 2026-06-12 19:51:53 +01:00
Halbear
c9844fc415 GUI, although images don't seem to render 2026-06-12 16:06:43 +01:00
Halbear
8ce30cae83 post processing, FXAA and MSAA 2x-8x 2026-06-11 16:16:41 +01:00
Halbear
3040800275 it renders but not properly 2026-06-05 15:04:01 +01:00