Halbear
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3e886e5ba8
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2D Sprite Renderer and sprite framework, Began additional OpenGL Renderer, started transitioning multiplayer networking to use Java NIO
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2026-08-20 03:03:03 +01:00 |
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Halbear
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f3c83bea80
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Multiplayer networking + broke a bunch of things, we'll need to redo gun switching
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2026-07-09 00:18:29 +01:00 |
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Halbear
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620838a41d
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Profiling - tracks GPU and CPU usage as well as displaying performance metrics and scene information
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2026-06-12 19:51:53 +01:00 |
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Halbear
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c9844fc415
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GUI, although images don't seem to render
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2026-06-12 16:06:43 +01:00 |
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Halbear
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f725d12810
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sponza up in the crib
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2026-06-07 23:01:16 +01:00 |
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86325c1611
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began working on 3D model loading and textured rendering
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2026-05-19 13:33:10 +01:00 |
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ed67934548
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Thread shutdown is now more stable, extensive logging of engine startup and shut down, Icon to be displayed in the software, path must be in resources but can be configured in properties file
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2026-01-23 09:30:06 +00:00 |
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d15d1a75af
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Engine architecture + Multithreading
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2026-01-22 11:08:52 +00:00 |
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Halbear
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44845f781d
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call me a millionaire because i've got 1456477fps
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2026-01-21 19:37:37 +00:00 |
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81a4b31dc4
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fixed the properties file and loading issues
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2026-01-21 12:59:13 +00:00 |
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