Terrain4J_Experimental_branch/resources/EngineResources/shaders/skybox_vertex.glsl

18 lines
458 B
GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 0) out vec3 outTexCoords;
layout(set = 0, binding = 0) uniform ProjectionBuffer {
mat4 proj;
} uboProj;
layout(set = 1, binding = 0) uniform ViewBuffer {
mat4 view;
} uboView;
void main() {
outTexCoords = inPosition;
mat4 skyView = mat4(mat3(uboView.view));
vec4 pos = uboProj.proj * skyView * vec4(inPosition, 1.0);
gl_Position = vec4(pos.xy, 0.0, pos.w);
}