23 lines
No EOL
609 B
GLSL
23 lines
No EOL
609 B
GLSL
#version 450
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layout(location = 0) in vec3 entityPos;
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layout(location = 1) in vec3 entityNormal;
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layout(location = 2) in vec3 entityTangent;
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layout(location = 3) in vec3 entityBitangent;
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layout(location = 4) in vec2 entityTextCoords;
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layout(push_constant) uniform matrices {
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mat4 modelMatrix;
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uint materialIdx;
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} push_constants;
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layout (location = 0) out vec2 outTextCoord;
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layout (location = 1) out flat uint outMaterialIdx;
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void main()
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{
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outTextCoord = entityTextCoords;
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outMaterialIdx = push_constants.materialIdx;
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gl_Position = push_constants.modelMatrix * vec4(entityPos, 1.0f);
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} |