Terrain4J_Experimental_branch/resources/models/cube
2026-09-04 00:23:48 +01:00
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Cube.bbmodel Fixed some volume related issues, separated options into its own menu with tabs, added a visualised collision actor (dual pass graphics required), added a player model, started shooting mechanics 2026-07-10 01:01:13 +01:00
Cube.colmesh Physics corrections 2026-07-05 17:56:47 +01:00
Cube.idx Physics corrections 2026-07-05 17:56:47 +01:00
Cube.json Physics corrections 2026-07-05 17:56:47 +01:00
Cube.mtl Separated packet management to it's own thread, optimised the physics to only test bodies with mass, added 2D Noise, fixed pivot points 2026-08-26 16:33:02 +01:00
Cube.obj Separated packet management to it's own thread, optimised the physics to only test bodies with mass, added 2D Noise, fixed pivot points 2026-08-26 16:33:02 +01:00
Cube.vtx Separated packet management to it's own thread, optimised the physics to only test bodies with mass, added 2D Noise, fixed pivot points 2026-08-26 16:33:02 +01:00
cube2.bbmodel Separated packet management to it's own thread, optimised the physics to only test bodies with mass, added 2D Noise, fixed pivot points 2026-08-26 16:33:02 +01:00
Cube_mat.json HDR, Bloom and SSR 2026-09-04 00:23:48 +01:00
cubetexture.png Physics corrections 2026-07-05 17:56:47 +01:00
cubetexture2.png Separated packet management to it's own thread, optimised the physics to only test bodies with mass, added 2D Noise, fixed pivot points 2026-08-26 16:33:02 +01:00