Terrain4J_Experimental_branch/resources/EngineResources/GLShaders/gui_vertex.glsl

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GLSL

#version 330
layout (location=0) in vec2 inPos;
layout (location=1) in vec2 inTextCoords;
layout (location=2) in vec4 inColour;
out vec2 fragTextCoords;
out vec4 fragColour;
uniform vec2 scale;
void main()
{
fragTextCoords = inTextCoords;
fragColour = inColour;
gl_Position = vec4(inPos * scale + vec2(-1.0, 1.0), 0.0, 1.0);
}