Terrain4J_Experimental_branch/resources/EngineResources/GLShaders/gui_fragment.glsl

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GLSL

#version 330
in vec2 fragTextCoords;
in vec4 fragColour;
uniform sampler2D textureSampler;
out vec4 outColour;
void main()
{
outColour = fragColour * texture(textureSampler, fragTextCoords);
}