Terrain4J_Experimental_branch/resources/EngineResources/VoxelComputeShaders
2026-09-17 11:31:52 +01:00
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meshGeneration.glsl i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out 2026-09-16 20:38:37 +01:00
meshGenerationShared.glsl i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out 2026-09-16 20:38:37 +01:00
resetVoxelDraw.glsl what if minecraft ran on the GPU exclusively? glad you asked! because now it can 2026-09-15 20:49:24 +01:00
resetVoxelDrawShared.glsl i did a little memory optimisation (19GB of VRAM -> 2.6GB of VRAM), lost some FPS in vertex rendering as a result but i'll figure it out 2026-09-16 20:38:37 +01:00
voxelGeneration.glsl what if minecraft ran on the GPU exclusively? glad you asked! because now it can 2026-09-15 20:49:24 +01:00
voxelGenerationShared.glsl Improved island generation 2026-09-17 11:31:52 +01:00