| .. |
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basic_screen_vertex.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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forward_skybox_fragment.glsl
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More Physics corrections and Forward Renderer physics
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2026-07-06 13:03:42 +01:00 |
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forward_skybox_fragment.glsl.spv
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More Physics corrections and Forward Renderer physics
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2026-07-06 13:03:42 +01:00 |
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lighting_frag.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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lighting_frag.glsl.spv
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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lighting_with_shadows_frag.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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multi-sampled_post_process_frag.glsl
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More Physics corrections and Forward Renderer physics
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2026-07-06 13:03:42 +01:00 |
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multi-sampled_post_process_frag.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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post_process_frag.glsl
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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post_process_frag.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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scene_fragment.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_fragment.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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scene_fragment_deferred.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_fragment_deferred.glsl.spv
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_opaque_fragment.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_opaque_fragment.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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scene_opaque_fragment_deferred.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_opaque_fragment_deferred.glsl.spv
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_translucent_fragment.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_translucent_fragment.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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scene_translucent_fragment_deferred.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_translucent_fragment_deferred.glsl.spv
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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scene_vertex.glsl
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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scene_vertex.glsl.spv
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Better lighting
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2026-06-20 02:13:47 +01:00 |
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screen_space_fog.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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shadow_frag.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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shadow_geometry.glsl
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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shadow_vertex.glsl
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Shadows, broke OpenGL, broke graphics settings, Exception raised when closing software
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2026-08-30 01:06:23 +01:00 |
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skybox_fragment.glsl
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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skybox_fragment.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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skybox_vertex.glsl
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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skybox_vertex.glsl.spv
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OpenGL works again, Vulkan can be switched to, fixed most of the vulkan validation errors, better shadows, soft shadows, emissive lighting, and multiple different opacity rendering methods
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2026-08-31 14:13:59 +01:00 |
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ssao_blur_frag.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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ssao_frag.glsl
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SSAO, performance sucks and it flickers so tweaking is needed, also more material support
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2026-09-01 03:33:26 +01:00 |
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swap_frag.glsl
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post processing, FXAA and MSAA 2x-8x
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2026-06-11 16:16:41 +01:00 |
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swap_frag.glsl.spv
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Deferred Lighting
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2026-06-19 13:04:15 +01:00 |
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Terrain_vertex.glsl
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Collision & Engine refactor
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2026-06-30 16:02:08 +01:00 |
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TerrainFragment.glsl
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Collision & Engine refactor
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2026-06-30 16:02:08 +01:00 |