Game made with Terrain4J Game Engine https://halbear.net/
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2026-07-10 01:01:13 +01:00
gradle/wrapper Deferred Lighting 2026-06-19 13:04:15 +01:00
resources Fixed some volume related issues, separated options into its own menu with tabs, added a visualised collision actor (dual pass graphics required), added a player model, started shooting mechanics 2026-07-10 01:01:13 +01:00
src/main Fixed some volume related issues, separated options into its own menu with tabs, added a visualised collision actor (dual pass graphics required), added a player model, started shooting mechanics 2026-07-10 01:01:13 +01:00
.gitignore update gitIgnore 2026-01-16 11:12:13 +00:00
build.gradle Deferred Lighting 2026-06-19 13:04:15 +01:00
ClientLog.t4jlog Fixed some volume related issues, separated options into its own menu with tabs, added a visualised collision actor (dual pass graphics required), added a player model, started shooting mechanics 2026-07-10 01:01:13 +01:00
gradlew initial Commit 2026-01-10 21:28:21 +00:00
gradlew.bat initial Commit 2026-01-10 21:28:21 +00:00
hs_err_pid8656.log Collision & Engine refactor 2026-06-30 16:02:08 +01:00
LastSession.t4jlog Merge remote-tracking branch 'origin/main' 2026-07-09 00:18:55 +01:00
README.md Initial commit 2026-01-10 21:23:10 +00:00
ServerLog.t4jlog Fixed some volume related issues, separated options into its own menu with tabs, added a visualised collision actor (dual pass graphics required), added a player model, started shooting mechanics 2026-07-10 01:01:13 +01:00
settings.gradle initial Commit 2026-01-10 21:28:21 +00:00
terrain4j.properties Multiplayer networking + broke a bunch of things, we'll need to redo gun switching 2026-07-09 00:18:29 +01:00

Terrain4J

Vulkan Java Game Engine