13 lines
No EOL
201 B
GLSL
13 lines
No EOL
201 B
GLSL
#version 330
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in vec2 fragTextCoords;
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in vec4 fragColour;
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uniform sampler2D textureSampler;
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out vec4 outColour;
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void main()
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{
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outColour = fragColour * texture(textureSampler, fragTextCoords);
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} |